Adagio
Adagio is a near-omnipotent half-dragon demigod gifted with extraordinary magical power. Apathetic and aloof, Adagio views the Fold as a breeding ground for mortals perhaps worthy enough to entertain him. The battles over the Well’s power, a political struggle of life or death, serve as little more than an amusing pastime for a being as long-lived Adagio, who has lived for centuries. He has also been referred to as ‘the Immortal’, which may simply be a title referring to his longevity, or perhaps he truly is immortal. The extent of the power he wields remians to be seen, however, he has been said to be able to ‘level the Fold itself with a single flick of the wrist’, and decimate everyone on it in a heartbeat. He refrains from doing so because it would be too easy for him. When winning comes as easily as it does to individuals as as powerful as Adagio, it grows mundane through the passage of time. His magical power manifests in the form of a blue flame that can both heal and burn, but his ultimate ability, Verse of Judgement, shows that Adagio can also potentially wield vast runic power as well. His fire is able to strengthen battle prowess and can undo spells from other mages, shown when he temporarily nullifies a time-freeze spell. He has been described as a ‘seraphim’, a typically Judeo-Christian term denoting an angel, and as an ‘aristocratic, ancient dragon prince’ which may mean his Elder Dragon lineage is a royal one. Very little is known about the Elder Dragons as a race or what differentiates themselves from simply a ‘regular’ dragon, if said differentiation exists.
As of now, Adagio is the hero we perhaps know least about, which is probably something he himself would prefer. Aside from the brief descriptions in the client and wiki, there is only one canonical piece centered around Adagio, titled ‘The Dark Parade’. In it, Adagio holds court amidst the gargantuan skeleton of an Elder Dragon, his throne situated in its eye socket. Politicians and nobles alike come to him to ask favors from the demigod, and each time he refuses, accepting only their gifts. He has a young psychic girl in his service who reads his thoughts in order to speak for him, as he is too apathetic to deign to speak to the lesser mortals. The theme (which is said to be annual) of the Dark Parade is birds, and so his courtiers dress up in a variety of feathered costumes. He is visited by a Bleekos ruler and a Prince Cuthbert, before having the Parade interrupted by an unnamed witch who freezes everyone but herself and Adagio in time. She asks him for a dance, to which he obliges, before departing, freeing the others from her spell, but not before stealing a single blue feather from one of his wings…
Alpha
Alpha, in life known as Daisy, was once a Stormguard tasked with defending a remote well of power on an unnamed island. Daisy trained with Kestrel, who taught her to count her hits when fighting. However, she was slain by Krul, a ruthless undead berserker, who sought the power of the Well to free him from perpetual undeath. Her body was recovered through unknown means and delivered to Frankie, a dwarf in the employ of the Storm Queen (fun fact, also the guy that made SAWborg). Through unknown means he was able to revive her, and decapitated her body to place the head on a robotic one, wiping all her past memories except for battle prowess. Technology akin to a bacta tank seems to have been involved in the process. However, the memory wipe appears to have been flawed, as Daisy, now known as Alpha, periodically remembers and repeats phrases said to her by both Kestrel and Krul, and also counts her hits. Every time this happens, however, Alpha ‘reboots’, causing her to lose her memories again. The Storm Queen visits Frankie and inspects his progress, planning to use Alpha as the perfect soldier to hunt down insurgent Stormguard who have thrown in with Celeste, the rival heir to Mont Lille, the seat of the Storm Queen’s power. Upon completion, the Storm Queen sics Alpha on two apparently loyal Stormguard, Livia and Elena, who had chosen to return to their Queen and not flee with their brethren. Alpha brutally murders the two, but Frankie and the Storm Queen remain apathetic, only noting the efficiency at which Alpha kills.
Rumours soon spread of a faceless shadow eliminating those who stand against the Storm Queen. Two royal families and six more Stormguard are murdered and left for the crows due to their loyalty to Celeste. The Taizen Gate, a location assumedly located within Mont Lille or the surrounding Eventide cities, is populated by varied Bosses, who seem to be more or less powerful gangsters. Three meet with a host of Stormguard and mages under the command of a Stormguard named Marelde, one of them through hologram. Before the Stormguards learn anything from the Bosses Alpha attacks, slaughtering the Stormguard but leaving the two present Bosses unharmed. Later, Alpha attacks an insurgent Stormguard base, killing three Stormguard. However, Kestrel recognizes Alpha, which temporarily causes her to reassume the idenity of Daisy again to speak with Kestrel. However, a violent reboot soon occurs and Kestrel and Catherine are forced to flee. Alpha predicts their destination to be one place: the Halcyon Fold. The intent is to kill Kestrel and Catherine, two remaining insurgent Stormguard, however, it is possible Daisy wants to get revenge on Krul. The power of the Well also might be able to reverse her condition.
Ardan
The father of Celeste and Vox, Ardan is a technologist warrior who eloped with Julia, the sister of the Storm Queen and true heir to the throne. However, in doing so, Julia faked her death to ensure that she and her new family would not be plagued by her past life, in which she had struggled to find happiness due to distance with her sister, Louisa, and fear of the true powers at work behind the throne.
Ardan is a member of the Technologist faction of Gythia, a provincial splinter group that rebelled during a civil war over Gythia’s lack of wells of power. They eventually blew a hole in Gythia’s famed Wall, and since then the Gythian powers-that-be and the Technologists have forged a tenuous piece, although it is strongly hinted that they may soon rejoin to unite against the Storm Queen. Ardan is highly reflective of his culture and is very mechanically gifted, having built his own battle suit. Despite his great love for his wife and children, he has a distrust of magic, believing that it and technology should not mix. Despite this, his gruff demeanor belies an fervent desire to protect his children at all costs, and he has also shown key traits of humility and stubbornness, matched only perhaps by his daughter. Like, I cannot express how much Ardan loves his kids and wants to protect them. He feels that he already failed Julia, and does not want any harm to come to his son or daughter.
He and Julia lived in a small Gythian farming province named Pompium, which is under the control of the technologists. They lived in relatively plebeian conditions, ekeing out a living through Ardan’s creations. Julia buys a goat in hopes of making extra profit off of its cheese, although the two argue over its practicality and economic benefit. Unbeknowst to both, the Storm Queen had learned of Julia’s survival and tracked her to Pompium, most likely through her ominiscient network of haze ravens, the collective entity referred to as Vyn. The Storm Queen dispatches Catherine to kidnap the twins Celeste and Vox, who at this point are toddlers; but specifically warns Catherine to not commit regicide by killing Julia. Kestrel, a prominent Stormguard archer, is also on the team. Catherine and Kestrel attack in the night, however, Kestrel’s irritation with the goat’s cries causes her to kill it prematurely, warning Ardan inside that something is wrong. Ardan manages to get on the majority of his battle suit, and with help from Julia’s protective magic, defeats most of the Stormguard, including Kestrel. However, Catherine arrives, overpowering Ardan and siezing both Julia and the twins, forcing Ardan to choose. Ardan dives for the twins and escapes through the window, so Catherine impales Julia with the point of her arc shield.
Ardan and the growing twins spend the next decade fleeing from Stormguard forces, using assumed names. The twins are instructed to not use magic in public or draw attention to themselves in any other way. However, the two sneak off to an illicit Masker-Rage carnival populated by hoodlums and druggies, to ride the ‘Carnie Wheel’ so that they can use their magic in safety high above the masses, in the polluted city of Boiling Bay. Both experiment with their power, however, Celeste’s gets out of hand and she damages the Carnie Wheel, causing both her and Vox to fall to the ground below. Ardan arrives and saves them both, but not before Stormguard forces arrive at the scene, as do a host of Gythian mages seeking to protect Celeste. The Gythians help Ardan, Celeste, and Vox escape via titanback (large semi-aquatic dinosaur turtle thing, more on fauna later) to the Halcyon Fold, in hopes of recruiting the powerful individuals assembled there to the Gythians’, now Celeste’s, cause: overthrow her aunt and take the throne.
See Alpha, Catherine, and Kestrel for more.
Blackfeather and Phinn
Blackfeather is a self-proclaimed adventurer and rogue, armed not only with a sword but also his disarming wit and looks. In an attempt to prove his bravado and earn a name for himself, he teams up with the easy-going river troll Phinneas, and the two (read: just Blackfeather) conspire to abduct Princess Malene, the heir to a small kingdom, on whom there is a considerable bounty. Blackfeather’s affected loquacity and forced attempts at villainy contrast starkly with Phinn’s general politeness and knack to deliver rumbling, humbling one-liners. The two banter on the matter of the kidnapping Malene, and Blackfeather cheats Phinn out of a fair portion of the ransom, although Phinn doesn’t let on that he knows and doesn’t mind, preferring instead to have an engaging friend. Blackfeather, armed with a sword and rose, laments not having a grappling hook, but Phinn produces an anchor he apparently took from their arrival ship. Phinn scales the wall with his anchor and chain, Blackfeather clinging to his back.
The two arrive at Malene’s room at the top of the tower, only to find that she herself set the bounty, proclaiming that all proper princesses get kidnapped and that she wanted to earn a name for herself in the same way that Blackfeather has intended too. Though initially afraid of Phinn, whom she had not expected, Malene soon grows to like him when he adopts her pet bird, which he names Susie. Malene disregards Blackfeather’s advances and guides the clueless duo through the minutia of a proper kidnapping, before allowing herself to be carried over the balcony and into the maze of hedges surrounding her parents’ castle. In the maze of hedges, the trio run into a gang of mercenaries also after the bounty, and they try to sieze Malene, but Blackfeather chases two off whilst taunting them, proving he isn’t all talk and is quite adept with his sword. However, the third makes off with Malene, and Blackfeather is forced to ask Phinn for help. Phinn uses his anchor to pull the mercenaries back, and Malene falls into Blackfeather’s arms. Unfortunately, she pricks her arm on a poisonous rose and falls into a coma. The next day, Phinn fishes and naps while Blackfeather tries unsuccessfully to wake her with a kiss. Phinn informs him that only seraphim feathers can wake sleeping princesses, and Blackfeather vows to acquire one. Their presence on Halcyon implies that they have heard of Adagio and seek to procure one of his feathers in order to wake Malene.
Catherine
Catherine, the general of the Stormguard and the Queen’s Shield, was a childhood friend of Julia’s and the Storm Queen’s. It is perhaps due to this fact that she rose to such height amongst the Stormguard’s ranks, although very little is known of her early years. A cold, calculating exterior hides a deeply personal and caring woman within, dedicated to preserving the integrity of the throne and whosoever sits upon it. Trained from youth to wield a deadly arc shield to both protect and profane, Catherine learned that there are no names, no lives on the battlefield - only weapons, and ways to protect herself from them. However, Catherine’s complexity and internal moral dilemnas make her one of the most fascinating characters in the story, at least for me.
After Julia eloped with Ardan and was presumed dead, it is revealed that Catherine knew that she was alive, and has been making regular visits to see her in disguise. The Storm Queen soon learns of Julia’s survival and tasks Catherine with tracking her down and bringing the twins to Mont Lille. Catherine tells Julia of her mission during one of their meetings, and tells her that Stormguard have already surrounded Pompium, making escape nigh impossible. She tells Julia she will look after the twins at Mont Lille, but Julia refuses, instructing Catherine to murder her in order to allow Ardan to escape in the chaos, as mages are most powerful in the moment of their death. Catherine initally refuses to do so, finally breaking and promising to make it quick. Later that night, she, Vyn, and a team of Stormguard arrive at Ardan and Julia’s home. Ardan manages to defeat most of the Stormguard, but Catherine knocks him down and seizes Julia, her two excorts siezing the twins. Ardan saves the twins and dives through a window, and Catherine kills Julia with her arc shield.
Catherine, having commited regicide, flees, and spends the next few years on the run from Stormguard. She joins up with an unnamed army to fight over a country border dispute, and takes the general of the army as her lover. However, she is found by Kestrel and a band of Stormguard, who kill the general in his sleep. The Stormguard move to assassinate Catherine, but Kestrel refuses to kill one of their own, instead shooting Vyn from the across the clearing. The other Stormguard declare Kestrel a traitor, too, but the two manage to convince the others that their loyalty is not to the Queen, but to each other, reminding each one how much Catherine had done for them in the past. Upon learning that Ardan and the twins are alive and well, the Stormguard declare open rebellion against the Storm Queen and move to support Celeste’s claim. However, Alpha soon hunts down and murders the majority of the insurgent Stormguard, and only Kestrel and Catherine escape. Her current whereabouts on Halcyon imply that she means to meet up with Celeste and pledge full support, however, this will prove difficult…as, er, she killed her mother.
(Thank you Moalze!: One of Catherine’s quotes, ‘Four Stormguard still walk this earth’ implies that all the Stormguard save for her, Kestrel, AAmie, a mage who survived Alpha’s attack on the rebel base, have been slain by Alpha, and perhaps Daisy/Alpha. That kinda sucks if there’s no more Stormguard, however, it remains to be seen as to whether Cath is referring to ALL Stormguard, or only the ‘true’ ones who support her and Celeste.)
See Alpha, Ardan, and Kestrel for more.
Celeste and Vox
Celeste and Vox, the twin children of Julia and Ardan, are powerful mageborn. Celeste, the true heir to the throne after her mother’s death, is a heliomage - her power stems from her ability to command vast celestial power in order to manipulate and creates stars, black holes, and other heavenly bodies at will, albeit on a much smaller scale. She does this with help from her staff, powered by a raw hunk of crystal, to augment and focus her power. Vox, on the other hand, is a sonomage, having great power over the properties of sound, able to silence, amplify, and destroy it, as well as storing and repeating sounds at will. This magic can also be used to form bolts of sonic energy to attack. Vox’s suit appears to be technologically enhanced (perhaps by his father) to help tune his power.
See Ardan for more details.
Most of what we technically know about the twins, unfortunately, is not canon and contained with the ‘Rise of the Star Queen’ lore series, which details the hypothetical future in which Celeste, Vox, and Gythia wage war against the Storm Queen and Mont Lille. In it, Vox gets a space fleet, Catherine kills the Storm Queen, Celeste installs a skylight, Vyn corrupts her, some all around cool stuff. Highly recommended.
What we do know are a few crucial things. One, Celeste and Vox are very much brother and sister - Vox loves to teases and mess with her, but in the end would do anything to protect her, as all good brothers would. Celeste is the more level-headed of the two, stubborn and proud in her own right, but also very kind and soft-spoken. Vox is immature and mischevious, but also brave and loyal to his sister. His persona is a very enigmatic one, and displays signs of AD(H)D. Stories from his perspective move at a very frenetic and modern pace. Two, Celeste looks a lot like her mother, braids her hair in the same way, and also has her pointed ears (as Vox wears his hood most of the time, it is unknown whether he has them as well). She has also apparently inherited Julia’s accent, although her voice and Catherine’s (which is an English one) do not carry similar accents. This tells us that Mont Lille may have numerous ethnic variations on its language(s), or that Catherine is not originally from the area. Third, Celeste now identifies as a mageborn Gythian and has allied herself with them, as opposed to a technologist like her father. Four, the twins have never had much chance to use or experiment with their power, as Ardan had prohibited them from using it for most of their life. The two are essentially novices in their magic, and are under the tutelage of a mage named Elizar (who appears to be her loyal advisor but is actually working to ensure Gythia’s empire prospers under Celeste, caring not which Queen is on the throne). Celeste’s magic also appears to have potentially cataclysmic power, and is more difficult to control. I mean, she basically makes black holes. If that’s not destructive, I don’t know what is.
The twins and Ardan, alongside some Gythain warmages, including Elizar, hitched a ride on a titanback and are now on their way to Halcyon. There they hope to gather powerful allies to aid them in their upcoming rebellion against their aunt.
Fortress and Rona
Fortress is the guardian of a Vain well, tasked with keeping its tremendous power safe from human hands. The alpha of his pack of direwolves, Fortress stands as tall as a man and can speak like one too. He guards a northern well amidst a wasteland of ice and snow, the very same well powered by the breath of a fallen giant, Gudmund, whose sleeping form lies locked away beneath the roots of the all-encompassing Great Oak. Fortress takes great pride in his position, and enacts it with great dignity.
Fortress’s well is located within a great temple surrounded by rings, possibly signifying ley lines or other powerful magical wardings. One day, the ice within the bounds of each rings cracks and melts, and the water then mixes with the hard earth beneath to make mud. From the mud comes great thorny vines that tear down the temple, and reptilian beasts attack as well. The wolves almost manage to drive the lizards off, but hordes of insects attack the pack, plagueing the survivors with stings and bites. Fortress sends one wolf away to get help and then lets loose a resounding howl, calling to an ‘old friend’. This old friend appears to be a mysterious druid mentioned in previous lores, who is on his way to visit the Great Oak to make sure the giants buried in its roots are still slumbering. The druid was previously accompanied by a young berskerker named Rona, however, he left her behind at the village to flee with her people, from a mysterious force known only as the Churn. Rona mentions how the druid’s people, antlered humanoids, were the first to civilize the tundra and are learned in mathematics, writing, and astronomy. Anyways, it is implied that the attack occurred do to a destabilization of the energy within the well, cracking the ice and hatching the lizard and insect eggs hidden beneath the surface.
Nonethelesss, Fortress and the survivors of the attack pull the druid’s sled through the snow to the Great Oak. Long ago, Gunnr was the mother of two powerful giant elders, Gudmund and Gymir, although the brothers both fostered deep hatred and jealousy towards each other. Their rivalry quickly escalated into violence, so Gunnr wove a song-spell to put them both to sleep, burying Gudmund in the frozen wastes of the north and Gymir in the south. She then transformed herself into the Great Oak and ensnared them both within the bounds of her roots. The breath of each brother is what powers the well aboveground. We know that Gudmund’s well was under Fortress’s protection, and Gymir’s is the one on Halcyon. [Side-note: I speculate that there is probably one near Mont Lille, that being the seat of the Storm Queen’s empire. We know Gythia has none, but I’m willing to bet that the Meekos have one, and that the powers-that-be in Churnguard Industries are either experimenting on replicating vain energy or have access to one of their own (most likely Halcyon’s)].
Anyways, Fortress and his pack safely escort the druid to the tree. Both Fortress and the druid consume magic acorns (yes) that allow them to communicate with the Great Oak. In the process, the druid is transformed into his younger self. The druid requests passage through the tree to the other side of the world, in order to visit Gymir, to which she obliges, however, on the condition that he stay with her. Fortress initially objects, then says his farewells as the tree absorbs the druid into herself, before opening a portal for Fortress and his pack to cross through, leading them to the Fold, on the other side of the world. Meanwhile, Rona abandons her people to flee in order to follow the druid’s trail for the chance to travel to the other side of the world. She fights off a pack of skvader, which are like large, horned, seemingly malevolent rabbits. Rona comes upon Gunnr and witnesses the druid slowly become a part of her. She grieves and tries to prevent the process before moving on, through the tunnel and to the Fold, where she reunites with Fortress (whom she had initially assumed to be a literal fortress, like a castle). The two eagerly anticipate new foes on the Halcyon Fold. Note that the current whereabouts of the rest of Fortress’s pack are unknown.
Glaive
So I’ll deviate here and use a skin lore, since it’s one of the only things we have to go on, along with a fair dose of speculation.
So, long ago, the Grangor people were a proud nomadic race of hunters and warriors, renowned for slaying some of the most fearsome and legendary monsters in the world. Most prominent of these warriors was one named Glaive, who soon became the greatest of his tribe despite his blindness. When this Glaive finally died, a baby Grangor kit was born, also blind, who grew up to become an equal, if not greater, warrior. At birth the shamans foretold the blindness to be a great sign, and named the kit after its predecessor, in the hopes that a new Glaive would help protect and strengthen the tribe in the absence of the old one. This cycle would continue for centuries, with a new blind warrior to rise from the ashes of the last and bring honor to the name Glaive. However, we do know the blindness to be very, very rare, and hugely uncommon for the Grangor people.
However, as the puny human race advanced and multiplied, spreading across the continent, the proud Grangors were finally forced to bow down before their new, strange magic and machines. The majority of the Grangors came to settle in the harsh Kall Peaks, a frozen mountain range in between Gythia and Mont Lille. The last of the great Glaives, a fearsome warrior with armor of pure ice, had no great beasts left to conquer, all of them hunted to extinction or drove deep into the caves and shallows of the earth by humans. Using a most ancient of shamanistic rites, this Glaive contacted three of his past ancestors for wisdom and guidance as to how he could bring honor to his name. The Glaives of the past tell him that only one such place exists to acquire such honor - the Halcyon Fold, where only the strongest survive to claim the power of the well there. They instruct him to sail there to prove his worth.
It is unknown whether that Glaive is the current one or not, although the current Glaive and the one who contacted his ancestors possess different coats, and the latter is much larger, making it unlikely. What most likely happened is that Glaive attempted to sail to Halcyon, but perished on the journey or in battle on the Fold. Thus a new blind kit was born, and this Glaive we know a bit more about. He is a mercenary, widely regarded as the best in the business. None know why a creature so attuned to the northern peaks as a Grangor would ever come down, but none question the blind old tomcat’s motives. Rumours of his blindness abound, but are kept quiet in part due to Glaive’s fearsome physique and terrifying weapon - a jet-rocket-fueled axe strapped to a chain, deadly both up close and from afar.
Somehow, this Glaive makes his way to the Undersprawl, a large slum burrough, most likely in search of or on a job. There he encounters the retired carnie performer Ringo, an ace shot who worked in a traveling circus. Ringo insults Glaive, calling him beast from across the room of an unnamed bar, and so Glaive pulls him closer, injuring his leg(s) in the process. Glaive challenges the carnie to a game of cards. The stakes? Ringo’s arm. Ringo takes this to mean one of his guns, but Glaive means the word in a much more literal sense. After defeating Ringo, Glaive saws off his left arm, and leaves for the Fold. Where, how, and whether Glaive keeps the arm is unknown, as are his current motives for staying on Halcyon.
See Ringo for more.
Joule
Joule is a charismatic orphan who lived on the streets of the Undersprawl. She acquires blueprints for a top-secret, military-grade mecha-suit named ‘Prototype 8002’, from ‘an army guy’. She takes the blueprints, and a map of the nearby Churnguard Industries compound Prototype 8002 is stored, to the other street orphans, and the ragtag group of children concoct a plan to infiltrate the facility and steal the mech-suit, using smoke grenades, an anchor, a wire-cutter, and various other assorted mundane equipment. The group cuts through the fence and enters the compound through the air ducts, but one is captured. They split up - some go to the security control room, Joule and a girl named Bell take out a guard and takes his key card, while the boys create a distraction with stink bombs. Guards intercept them all and capture most, but Joule unleashes a powerful, stinky gas to deter them and escapes in the chaos. She and Bell enter the hangar and steal the Prototype, and escape with one of the other boys, Chatter, by blasting a hole in the wall with the mech’s powerful laser weaponry.
The extent of the Prototype’s power is known more through actual gameplay than lore descriptions. It has a powerful laserbeam attached to its front, activtated by the eponymous Big Red Button. The mech sports state-of-the-art frontal and side plating, making it optimal for fully frontal assaults, however, this leaves its backside much weaker. Its build is like that of a human, with two legs and arms that can move as such, and an open cockpit for the driver. One of the arms wields an energy sword capable not only of slashing and cutting in the traditional sense but also to emit short-range electric blasts. The mech is also able to make great leaps with the thruster in its legs; flight capabilites (if they exist) remain to be seen.
Note the Joule’s age remains unclear. Her in-game model and voice suggest a young woman of perhaps high school or college age, however, her appearance in the lore and its art imply someone much, much, younger, maybe middle school. However, in the Killa-Joule 9000 lores, she attends an academy and is identified as stealing the mech ‘a few years back’ meaning that the Joule on Halcyon we know today is most likely several years older than the Joule that stole the Prototype. This is further corroborated to when Joule says she has tested her mech-suit’s overdrives ‘since she was a kid.’ Knowing Joule, if a period of time existed between her stealing Prototpype 8002 and using it to fight on Halcyon, she probably got into a whole bunch more adventures between those two points!
Kestrel
Kestrel, a high-ranking Stormguard and the Queen’s Bow, learned from an early age that not everything in life is as it seems. Her earliest memory is of the painful shock she recieved after she touched a building corrupted by magic. She lived with her mother and father in a settlement outside of Mont Lille (presumably in the area known as Eventide), and her real name is classified. This implies that no Stormguard bears her true name, although it is more likely that only those of common birth, such as Kestrel, shed it, as Catherine, a close friend of the royal sisters Julia and Louisa, appears to have kept hers. Her pointed ears, akin to Julia and Celeste’s, have not yet been explained, and elves have not yet been confirmed to exist canonically, implying that pointed ears are a Mont Lille/Eventide thing (Catherine lacking said ears further corroborates that she is not a native).
Kestrel was tested at an early age to determine her mental aptitude. She passed with flying colors on all her tests but one, in which the child must choose under which color box a piece of candy is located. Young Kestrel successfully passed the first few trials by guessing the majority color, but when the candy appeared under a minority color, she began to doubt herself. When the Stormguard instructor set an equal amount of both-colored boxes, Kestrel refused to choose and had her palms struck. Despire this, she is shipped off to train as a Stormguard the next day, never to see her mother or father again.
She likes sharks and sashimi.
See Alpha, Ardan, Catherine, for more.