I think it doesn’t teleport to allied heroes, only minions, cams and turrets. Use the minimap to see your target and then click on TP boots and then the minion/cam. It takes time to get used to it
Only minions, cams and turrets. Which is odd really, I expected it to work on allied heroes too. I feel like it should honestly, even if they weaken or remove the shield it provides when used on allies.
I feel ya. Teleport boots are not at all intuitive. I actually hate the way they work, because the damn mini map is so freaking hard to use. Plus, as mentioned above, WHY CAN’T I TELEPORT TO A TEAMMATE??
Imagine getting fully spun up as saw and teleporting into a teamfight and finishing off everyone, or getting into the middle of a battle and red misting as a rona.
I can see it being abused to all hell, save for the player base’s definition of abuse, but I think it would almost be unfair if this was a possibility.
Teleport boots are OP as they are right now. Enabling teleporting straight to teammates will Break it IMMENSELY. As others have mentioned, it would ruin the surprise attack aspect. Also the jungle, which is a teleport neutral zone ( no minions, no turrets ) would be ruined. That’s why cameras exist. Using them strategically both for vision AND TELEPORTATION is what makes the teleport game much more interesting. Imagine a team engaging a dragon is suddenly discovered by an enemy player. Enemy team can either 1) Teleport to a camera placed by the one who discovered the engage ( thus the importance of a camera ) 2) teleport to nearby structure. This gives the engaging team time to decide whether to continue or disengage. Now imagine you could teleport to teammates. Entire gang would instantly pop up next to the dragon and gg. No skill, easy steal.
So the original version did allow you to teleport to teammates.
It was also bugged. The bug was that it effectively stunned your ally while the teleport channelled - they couldn’t move, basic attack or use abilities. The day that they were added our almighty leader EdtheShred joined us in PBE testing - but… not in the testing discord. He played (as is often his wont) support Adagio. He rushed teleport boots (they had a lower cooldown at this stage as well) and kept porting to his allies to “save them”…
There was much wailing and gnashing of teeth by PBE testers who were killed by their ally coming to “help” them without realising he was killing them by locking them in place to be focused on.
The ability to port to allies was removed - both to avoid triggering the ptsd that many testers suffer after that match and for the reasons mentioned by others in this thread - it simply makes them too easy and too powerful. For similar reasons the cool down went up considerably.
Reading this just remind me that teleport boot is exist. I never use it, i just find it useless for now. As i ever seen, the teleport animation should faster.
They are useful if used properly. If you are the top lane and bot turret is taking a hit with teammates engaged elsewhere you can TP there giving a barrier to the turret as well as stopping a push. It has a long cooldown because it is gamechanging with the possibilities, they can be reduced a bit but is not a pick for everyone.
@idmonfish It’s really interesting to hear perspective from you guys who have played in early development! I would think teleporting to teamates would be a little broken too.
The cooldown could be a little lower though but it’s a really strategic item for naturally slow but somewhat bursty characters that are going to hold their ground, like Saw/Joule/Reim/Lyra/Petal/Baron. If the cooldown was lower it could help others too but atm it’s better for most others to stick with the other boots since it’s an emergency/coordinated push item rn.
Maybe just change the cooldown from 180 to 60 plus 4 seconds per minute of game time with a max of 150 seconds. This would make the cooldown scale and it could become an early-mid game item. The other option would be to increase armor and shield from 15 to 20, raise the max health from 150 to 300, and increased the base move speed 0.1 without a sprint. Several roams need as much health and armor as possible but could live without the sprint.