I’ve played Captain a couple of times and its not that hard to play. You only need to build correctly to support your team.
What do you do as a support?
Essentially, always protect your carry. The person who is carrying the team, you should protect. There is no point of protecting other teammates because they are going to be worthless without the carry. Also when the Jungler don’t need any leashes, its better to back off and not leash them because they need it for more XP and gold to have a greater potential to carry the team. It is also crucial to ward the jungle camps for your Jungler - just in case the enemy Jungler try to steal the camps. Playing support always have to focus the damage dealing enemy carry. If you don’t stun, silence ,or slow the enemy carry, your whole team will die within seconds. To prevent such damage, always try to keep the enemy carry distracted.
What do you build as a Captain?
It depends on the team composition on your side of the team and on the enemy side. For an example, if you see a Saw, Krul or someone that depends on high attack speed, you will always rush Altas Pauldron to hinder the enemy carry to get fed. So it really depends on the situation. Here a quick guide on what to build as a support.
Enemy with high attack speed (HIGH PRIORITY) - Krul, Saw, ETC
Rush Altas Pauldron and War threads
Enemy with ability spam (Mid Priority) - Baron, Kestrel, ETC
Nullwave Gauntlet and Clockwork - If you have CC (AKA: Crowd Control).
Your team is snowballing Enemy Jungle camps, late game (Low Priority) or enemy invisible abilities (Mid Priority)
Squishy Allies - basically all the people who builds Glass Cannon - (High Priority)
Fountain of Renewal and Rook’s Decree
Supporting Jungler Ally (suggested)
Supporting High attack speed Allies (suggested)
Get Protector Contract - If your Jungler have high attack speed get this instead- and Crucible
Snowballing enemy laners (suggested)
If you captain is a healer or Ardan (HIGH PRIORITY)
These are the things that makes a captain a good player. Captains play an important role of helping carries sustain in fights. For me, Captain is the 2nd most important role in the game. Junglers basically controls the whole game , but without captains they can turn useless in seconds.
5 v 5 Captain Early Phase
Always ward Jungle camps for your Jungler and never help the Jungler leash because of XP purposes. The contracts I mention above are only good in 3 v 3. In the early phase, always go to the lane where your teammate is against 2 enemy heroes. This will slow down the process of losing lane. The job of the Captain is to mainly help the Jungler get fed by giving the Jungler more time to do camps. When the time comes, the Jungler will carry the game. Only do this if the Jungler is good. If the jungle camps get invaded, try using your movement abilities to get there as fast as possible and prevent the enemy team from stealing the jungle camps.
3 v 3 Captain Early Phase
This is where contracts become more useful because there are less players in this mode. By building contracts, your allies can easily snowball. At the start of the game, always buy a contract and always try to fight the enemy jungle camps with 3 people. If you win the fight, this gives a huge disadvantage for the enemy Jungler because he will have to go to lane to slip some XP to level up. It will also give them a huge gold disadvantage. Its essentially 3 heroes on the same lane trying to get xp and gold. As for the Captain, don’t stop invading enemy jungle camps with your Jungler. This will eventually starve the enemy off.
Thanks for reading
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