I don’t disagree with you. I think Vainglory needs a revamp of some sort. Not a wholesale change of everything, but something about it does just leave a staleness no matter what. I could point to a number of reasons why but the problem is Vainglory is actually one of the best games I’ve played, and SEMC does do a lot of things right.
Honestly I think part of it is there’s not enough oomph in the visual action in the matches. You’re going to be doing the same thing every match, at some point or another, and while this is what you do in almost every game, the action packed moments just don’t pop to make you feel like you’re in vicious battle, the power plays are strategic rather than really explosive, and they take so long to come in match: most of the match is jockeying until the end, rather than epic moments.
I think it’s actually more of an animating and visual issue rather than anything else. Not a lot of heroes have epically animated moves. Even basic attacks could look more interesting in a lot of cases, character movements could have more flair. Part of this might be the angle we view the fight at though. I think it has to do with most model’s sizes as well. There’s not a lot of dynamic variety in what you’re seeing in fights after a while too, and it’s not as easy to set up those strategic yet visually epic moments as often as would make the battle look really intense.
I have always felt like blitz was a more visually fun mode to experience thank ranked, but the power and stats for talents were of course too little at first and way too much after the revamp.
All that said, sinking ship? Nah, I don’t think so. And even with all that criticism, it’s still such a beautiful game. I think the push to make vainglory more vibrant is a good thing, but not at the expense of it’s polish. I see vainglory as a cool, refined game, not a gritty, or goofy game. They’re working on things though, as always