I don’t think you get the point about what I’m saying about ambient gold. If you decrease it will only make it more strategic to get it, until it becomes worthless. At the moment it’s free gold, unlike laning where you may average in 3/4 minions per wave because the enemy top laner keeps harassing you. A simple push for your minions to go in tower will allow you to do rotations with your jungler. The meta hasn’t settled in yet but considering last meta junglers might just opt to give the gold treant and wp treant to the laner and take healer for themselves so they can tank the jungle.
The changes I think atm seem to be making the duo bot a “basic” strategy. Once you become better at rotating as a jungler you will do far better than any other jungler who still does duo bot. Top lane being behind will still happen because they have to still secure CS. The only way for top laners to actually come back is if the jungler doesn’t camp. Krul has been seeing some high tier plays last update, as well as mid and top Koshka. Alpha saw some plays in the beginning of the patch but it died down quite fast probably because she is not that fun to play. Alpha is the top counter against Anka imo, and SHE WAS RAMPANT THAT PATCH. The only reason Alpha was never chosen against her is probably because she is suffering from bugs (getting footage is kinda hard and I’m pretty sure it has more to do with your connection rather than the game itself).
I’m pretty sure all the changes made were unneeded. Turrets just need some massive buffs. Make it so turrets have that early game shield, THE ENTIRE GAME. And the shields disappear when there are 3+ enemies in turret range. Also when Blackclaw is spawned then the shield goes away (allows splitpushing). I’m gonna be honest, it’s pretty annoying when you have low health and all you can do is watch your turret go down in a 2v1. Like 3v1 I understand, because it requires commitment, but the other one doesn’t.