Weapon Blackfeather has perhaps experienced the greatest fall from glory in the history of the game, it’s been gradual but brutal.
Below I will outline the decay from Brokenfeather, 1.12-13, Balancedfeather, 1.14 all the way until 2.11, and the current state of Blackfeather which can now only be known as Spudfeather.
Rose Trail: Used to be teamwide speed boost for 4 seconds, now 2.2 seconds and only for Blackfeather.
Better for escaping after an engage, otherwise a nerf
Barrier: health ratio reduced from 15% to 5%, fat nerf to any builds employing health (every Bf will have aegis and boots inevitably as a minimum)
Execute: went from true damage % of max health, to higher % but now weapon damage = fair nerf to make Blackfeather counterable. Wp ratio now removed , entirely unfair nerf as Blackfeather no longer counters tanks, and certainly doesn’t counter squishies due to his lowered mobility. I honestly can’t think of a matchup where Blackfeather is superior to Krul, Grumpjaw or even Idris/ Glaive
On Point: This is one of the few things that has in any way been improved as it now boasts a 100% weapon ratio, but besides that the barrier is greatly reduced (especially as armour and shield have been nerfed and the value of each hp point decreased) and, CRUCIALLY, the slow has been removed.
Rose Offensive: Used to give an obscene quantity of armour and shield, now fortified health. Fair nerf so I approve, but I still think the fortified health could be increase a little.
Charge time also longer.
Essentially Blackfeather used to be sticky like an assassin and tanky like a bruiser: they could remove one but not both, and that is the crux as to why Blackfeather is now never the best pick, especially as wp.