So I gave her a try. 2 for 2. Rumble and Casual. I’m pretty sure the ult applies slow and mw from and . Not sure if my build makes sense, but here’s my logic:
to cancel enemy sustain and to amplify dmg from A and C.
to apply slow with C
to get more out of Rona’s B and her kit overall (last CP item, I want dmg first)
to improve barrier with C and to provide extra tankiness. Also, CD reduction feels nice on her A. (Pre nerf to barrier upcoming in 4.6, my barriers were HUGE)
to provide an extra barrier and spell immunity during C cast when cc was incoming
Thoughts? It was pretty dang fun! Her A gives a LOT of dmg, especially 15 min and earlier as you’re building CP and enemies have yet to build D. I max her A using CP. Again, was quite fun. Forget who just mentioned this, l believe it was in the 4.6 balance patch thread, but thank you!