As the meta develops and the game matures, we are starting to have a better idea of top and bottom lane’s unique identity. Bottom lane housing a weapon carry who is usually ranged and getting lots of support from his teams roamers. Top lane filled by a crystal or weapon melee or ranged hero that doesn’t fit the other lanes (not a weapon sniper or mage).
This isn’t inherently bad, but in general bottom lane has a huge pressure advantage with a weapon buffed carry and frequent ganks. Top lane also tends to be heroes you need on your team (for example tank Catherine) who are great in team fights but not the ideal lane heroes.
Here is the question I pose to you all: How should the side lanes be developed moving forward, and what identity should they take.
SEMC could lean into the idea of a solo defense top laner and simply give that position more tools to do this. For example stronger top turrets, and identify bottom as the “attack lane”. They could try to balance the lanes by giving more value in the top of the map (or less on the bottom) for example replacing the bottom heal camp with a small duo (like the ones by the jungle shop in 3v3). They could keep things how they are and accept the top lane getting pushed.