I really like Utility Taka in
BR ARAL, actually. Easy Atlas and Shiversteel activations and once you’re a bit tanky, you turn into a great distraction for enemies who don’t realize you’ve gone support.
hehe. Petal: the hero for risk-taking adrenaline junkies
As for the thread topic… I don’t know. I go back and forth on whether the game should strive for flexible heroes who can build lots of different ways and play lots of different roles, or if they should try to tailor their heroes for specific positions and buildpaths. I saw Xenotek say once that specialization would be better for the game, as they add more heroes and develop the strategically more complex 5v5 mode, but I don’t know.
There’s something really nice about making the rock-paper-scissors dance more complicated with flexible heroes, but there’s also something really good about making the heroes more defined and predictable. I can’t count how many times I’ve had Ardan teammates say they’re building support only to stack a bunch of WP instead of an early fountain. Making heroes more predictable would help players know what to expect of teammates (which helps newer players plug into the meta), but is maybe more boring for higher-tier play? Not sure if I’m right, and if yes, which is really better.