Glad rumble is back again. I’ve yet to play it as I’ve been focused on trying to get out of my elo but it sounds like exactly the direction semc should take. Down with talents! Lol.
On a side note, I think a lot of people jump on the salty bandwagon for things that don’t need salt too easily, especially some of the recent changes to heroes and items. I find it largely comes down to having to relearn how to build a hero or play differently with them and nowadays few people want to do that, or even try. I’ve had so much success lately with playing jungle Flicker and Captain Inara, but go into a game and the whining commences due to ‘meta’. I’ve been meaning to make an off meta post since old forums but people’s reception to even a suggestion that something else might work (which would make logical sense due to the changes, I might add) has sapped that will.
Anyway, more on rumble, I’m glad people are enjoying rumble. Hopefully they do bring back a classic blitz and start realizing that the old market adage of selling people something they don’t even know they want doesn’t work unless it is comprised of something people actually do want, like how everyone wanted the coolest new phone and apple ganked the cool phone market; people were already trying to up each other with phone coolness since flip phones. That was a natural market opportunity. The forcing of talents was not o.O, since everyone thought it was going to be some cool ideas that wouldn’t, but maybe did make it into the main game, and when we saw it was p2w, we thought it’d be at least somewhat fair.