Blueprints seem so pay-to-skin IMO and it isn’t getting people to play like the card system did. Before, you wanted the new “Vegetable Petal” skin, you playing a thousand matches to grind essence and complete quests. It kept you hooked, and gave many something to do, even if you were tier 1000 and had more glory than Russia has nukes.
Blueprint drops are luck-based; you always get some rare skin you didn’t want or a blueprint you already had, and besides, blueprints never drop 90% of the time.
As for ICE, well it isn’t very easy to get, and I get that. It’s ”Premium Currency.” But the drop rates are as potato as the blueprints and chests and stuff are expensive, and you only get like 3 ice half the time. A typical hero costs 900 ICE. That means you’d need to get 300 drops (on average) just to get a hero, not a skin.
Quests/chests are garbage, they’re a good way to keep people playing, but let’s admit it: killing off 100 enemies is gonna give you like, 500 glory and some random talents. The rewards aren’t good enough.
Same with the random drops you get from battle. It’s pretty rare to get some proper chest keys, and even then they give you nothing but glory and garbage talents.
So even if you aren’t gonna bring back cards to “improve” the skin system, at least make it easier to get skins. Make better rewards, add new things, improve drops, I don’t care, just keep me/us wanting to play VG more.
Like, seriously. Let’s step up our game. Don’t make things pay-to-_____.
We aren’t Mobile Legends: Bing Bong.