Note: I created this hero idea in May 2016 on the old forums, therefore I had to tune certain things. Even if I did so, there is a good chance that I might didnt catch all things. If you realise something like this please let me now with a comment.
Prime (Hero Description)
The Churnguard Sniper reaches the Halcyon Fold. Weapon items make him to a powerful Sniper while crystal Items unlock powerful abilities.
Hardcore (Perk)
Prime always fortifies 10 HP per seconds up to a maximum of 2% of his maximum HP.
Prime’s first and last 10% of his maximum HP are always fortified (0%-10% and 90%-100%).
Whenever Prime gets under 10% of his maximum HP, his Core starts to heat up, and he receives 10% Lifesteal, 10% Pierce, 10% Critical Damage, 10% Critical Chance and 1 Movement Speed.
STATS LVL 1-12
HEALTH 800 - 2600
ENERGY 150 - 450
ARMOR 20 - 64
SHIELD 20 - 64
WEAPON 60 – 120
ATK SPEED 100% - 100%
PROJECTILE SPEED 20
RANGE 6
MOVE SPEED 3.5
HP REGEN 3
ENERGY REGEN 3
Mode Switch (A)
Prime is able to switch through many modes, depending on the current situation.
While switching, Prime cannot move, deal auto attacks or activate abilities.
Mode A - Heal Mode
Prime’s auto attacks heal prime and have a higher range, but deal 15% less damage.
Mode B - Pierce Mode
Prime’s auto attacks have additional Pierce, but Prime loses 2% of his current HP per second and 2 HP per auto attack.
Mode C - Scout Mode
Prime cannot deal auto attacks and cannot activate abilities while this Mode is active.
He receives additional Movement Speed and is invisible.
However, he loses 5% of his current HP per second.
Level 1 / 2 / 3 / 4 / 5 / CP / WP
Energy Cost 5 / 5 / 5 / 5 / 0 / - / -
Switch Duration 1 / 0.8 / 0.6 / 0.4 / 0.2 / - / -
Switch Cooldown 1 / 1 / 1 / 1 / 0.5 / - / -
Mode A Heal 3 / 6 / 9 / 12 / 20 / 5% / 1%
Mode A add. Range 0,2 / 0,4 / 0,6 / 0,8 / 1 / 1% / 1%
Mode B Pierce 3% / 6% / 9% / 12 % / 15% / - / -
Mode C Movement Speed 1 / 1.4 / 1.8 / 2.2 / 3 / 1% / -
Churn Blast (B)
Active: Prime’s next auto attack deals additional bonus CP damage. However, the projectile speed is 10% of his normal projectile speed.
Passive: Every few seconds, Prime releases a pulse, which damages enemies.
Investing points in this ability increases range, frequency and damage of the pulse.
The Pulse is invisible for enemy heroes if Prime is in Mode C, but the enemies will still receive damage.
Base damage is crystal damage.
Deals only damage against enemy heroes and 50% damage against lane minions.
No damage against jungle minions and bosses.
Level 1 / 2 / 3 / 4 / 5 / CP / WP
Energy Cost 50 / 60 / 70 / 80 / 100 / - / -
Cooldown 15 / 14 / 13 / 12 / 11 / - / -
Bonus Damage 20 / 30 / 40 / 50 / 100 / 200% / -
Pulse Damage 5 / 10 / 15 / 20 / 25 / 5% / -
Pulse Frequency 8 / 7 / 6 / 5 / 4 / - / -
Pulse Range 5 / 6 / 7 / 8 / 9 / 2% / -
Ray of Doom ©
Prime activates two independently firing laser cannons over his shoulders.
Each laser cannon targets a enemy hero within range.
If only one hero is in range, both lasers target and slow the hero, but only deal 150% damage instead of 200%.
If there are two or more enemy heros in range,
the laser cannons will target the weakest enemy heroes.
The laser cannons automatically focus the enemy hero with the lowest health and armor.
Prime can deal auto attacks during Ray of Doom.
During Ray of Doom, Prime temporarily loses all effects of his heroic perk.
Additionally, he can not use Mode Switch during Ray of Doom, which means that he is stuck with his current mode for the duration of this ability.
This ability cannot be activated if Mode C is active.
Level 1 / 2 / 3 / CP / WP
Energy Cost 50 / 80 / 110 / - / -
Cooldown 100 / 80 / 60 / - / -5%
Duration 15 / 15 / 15 / 2% / -
Range 5 / 6 / 7 / 2% / -
DPS of one cannon 10 / 20 / 30 / 25% / 25%
Slow if 2 lasers hit same hero 15% / 30% / 45% / - / 2%
Thanks for reading! Let me now what you think!