Moderator note: Moved this discussion from the thread on Excoundrel’s 4.1 preview. ~HS
I think the API land scape has been rocky for the past few months ever since they dumped rotating game modes into the game.
While Mastery is still barely useful for anything other than enabling assurance that a player might be good at the hero they’ve pick to their teammates during loading screen… I have to say it is a subtle but smart move by SEMC.
It gives slight meaning for players when they play modes that are not currently tracked by API sites. It’s nothing much, but it’s… something.
My hopes is that SEMC sorts out their API issues so sites like VGPro have an easier time to update.
VainAura at least have San Feng stats for high tiers, but that’s not really useful.
Another hope is that they up the Mastery limits.
I imagine that they can just add on numbers to the system, and the stars change colours the higher you go after hitting five stars of a set limit.
Say, you have 5 star mastery on a hero now. They up the limit and the next star is bronze (your other 4 slots will remain white so people can see that you have actually hit 5 stars white and such. Making them blank would be dubious imo).
I do wonder if this new stuff they are saying they’re making have anything to do with Mastery stars.