I think there’s a point about jungle changes that people have also missed recently:
Jungle is meant to be shared, but only the wp and cp buffs. CP buff is much better for your mid or top laner than your jungler at lvls 1-5. People seem to be sharing this with the midlane nowadays which is good. WP buff is best on the bottom laner at lvls 1-6. The jungler’s main goal is to get hp treant, gold oak, rotate to bears, then get barrier treant, then go help whichever laner is struggling to push back, that captain cant, or if laners are doing well, go get a quick gank on whatever lane has the weakest enemy, or invade enemy jungle. Only time you should be invading enemy jungle early is if you have help or if you’re a tanky hero.
Most junglers seem to think they should just rotate all jungles until they get key items, and it doesn’t work as well for team support. Not to mention there’s no point in invading the enemy jungle to snag all the buffs while your laners are losing push on turrets. It helps way more to help your laner push back than invade enemy jungles if they need it.
And on the subject: captains. They need to be rotating a lot more. You don’t babysit a lane or especially jungle if one of your laners is struggling just because a lane is open. You leave laners solo if the lane is clear for them and help the lanes that are being pushed, not go for an early turret gank. You gotta make sacrifices to stop pushes or help people.
AND another thing: WP heroes need to stop trying to get kills so early by themselves. The whole trick to effective early wp is letting your ranged heroes whittle them down before you jump in to grab the finishing blow, THEN once you get stronger you initiate the fights. I see so many players that don’t understand this and wanna skip the minions to go after early kills and it almost never works; a coordinated team sees your lone wp hero pushing way forward of the rest of the team and sets you up for a gank with help rushing in, and especially early, you’re not killing anyonr fast enough for map awareness to not kick in and people coming to help. These are just some of the things I see players doing consistently and it almost never ends well.
Not to mention soloing dragons while your team needs the help. You should only be soloing dragons while your team is winning a push and almost all the enemies are there or somewhere far off. And don’t get me started on pushing inner turrets while your team is having a full 5v4 teamfight somewhere else. Solo lane pushes are so cancerous to most games I would put a hypothetical ban on them. You should almost always have a buddy, preferably one ranged and one melee, or melee and captain, when pushing past the first turret, unless it’s mid lane. It is just about the only comp that makes sense. Mid lane can solo it with cam placement but bot and top need both cam placement and boots to solo inner turrets and I see way too many people trying to be super pro and rush in and worst of all; ignore pings that enemies are leaving one lane to come cut you off, or recalling.