I just created this becuase I feel as if the defense item section is kinda lacking slightly while every other area seems to get more and more items. Imma put some of my ideas down and I would be very interested to see you guys.
Defense:
Reinforced Time: +60 armor -20% Cooldown +5 energy regen
Wall of Iron: Reflex block +55 armor
Seraphim’s Gift: +400 health 1% hp recovery per 2 seconds while out of combat -20% cooldown
i think that there is not enough diversity ion the captain selection of items. fountain of renewal is bought everygame but we can do better than this. we need better captain items.
Needlescythe
Passive:After activating an activateable for the next 3.5 seconds your basic attacks apply mortal wounds
Active: Select a target ally. that target gets cleansed of mortal wounds and slows and cannot be effected by mortal wounds for 2 seconds.
stats:
+350 health
+20% attack speed
+40 cp
it gives attack speed to increase you basic attacks in the 3.5 seconds and it increases cp for healing heroes like grace and adagio.
Toadstools
Passive: life spring
Active: After 1 second all allies close to you get healed for 150 health + 30% of your max health (including you healed)
+400 health
+30 armour and shield
if you don’t want fountain/have a dive comp
Frankie’s Flask
’passive: life spring
active: the 2 allies who have taken damage from an enemy hero most recently in 15 meter radius get 50% of their missing health healed and 1 bonus movespeed.
+370 health
+30% cdr
+25 armour and shield
Crusaders shield
build by a dragon heart and kinetic shield
-pure shield item no RB mechanics just pure def.
a CP version of spell sword
more contarcts
Mine here:
WP: Barbed Whip:
-Active: Upon activation, the next basic attack will pull the target back to you and root him/her when he/she is near you. 25s cooldown.
-Passive: Book of Eulogies +10% lifesteal and 15% armor pierce
-Bonus: 50 WP
-Price: 2750 gold.
-Build path: Barbed Needle+ Piercing Spear.
CP: Overcharged Nanites:
-Active: the next 3s your abilities will deal 50% more damage but also cost 10% of your max energy for each ability and you will receive 25% more damage. 35s cooldown
-Bonus:
+65 CP
+25% cooldown speed
-Price: 3000 gold
-Build path: Heavy Prism+Chronograph.