Well the new balance changes for update 3.3 has pretty much killed hybrid idris.
So I have been wondering what will be the best way to play idris now. Here is how I feel it should be done. Please leave your suggestions
Start off with 2 crytal bits.
Collect 1200 gold in lane and recall to buy 4 crystal bits
Now complete your frostburn
Buy a blazing salvo in your next recall
Next item should be alternating current
Then shatterglass/dragon’s eye/ spellfire
tension bow/ broken myth
defense
boots
This build will allow idris to unlock his cp path by 3min in game and adds bonus slow and loads of cp in the AAs as well as leaves an option for hybrid after completing tension bow and buying a wp infusion it will unlock the wp path. This will also give armour peirce.
I’m including spell fire for poke style idris which might be viable in situations with heavy shield and health or you might not be able to dive enemy (I’m looking at you lyra).
Only drawback is if you go with tension bow then you will have to sell a crystal bit you bought earlier.
My thought is we don’t need hybrid Idris and if the intention was hybrid Idris from SEMC then they would have just made hybrid Idris a hero. I don’t like the concept of having the attributes of WP and CP when those forms already exist.
Except they did that hero’s name is idris. Taking away his ability to go hybrid removes his identity. If he wasn’t made for hybrid he would never been able to unlock both paths at once and his aa would never do cp and wp damage
This also completely nerfs his early game and nearly destroys his midlane ability
I think the best route is just to get Shatterglass + Salvo (3800 Gold) or DE + 2 bits. 6 bits is space inefficient and another 300 takes quite a while to build up especially when jungling. Picking up Dragon’s Eye first leads you to two options, picking up an Eclipse Prism or 2 bits to get the CP perk (120 and 125 CP respectively) but EP costs more than 2 bits.
Dragon’s Eye with 4 stacks however unlocks his perk though, but that means it’s effective if you’re looking to fight or gank early. It won’t be as useful in sieges.
Without building a T3 item, you would need 6 CP bits (slot inefficient), Heavy Prism + 4 bits (2250 gold), or HP + EP + 2 bits (2100 gold).
This feels more like a nerf to jungle Idris as opposed to CP Idris as a whole, but lane Idris shouldn’t be affected too much. There’s also an idea of getting infusions early for it is worth but only if you’re looking to push an objective.
EDIT: Level 5 CP Infuse gives you 38 and 6 gives you 42, for an extra 500 gold you can unlock your perk after getting DE or even just it’s components (which should be cheaper). So I say it’s worth as long as you’re looking to get something with it, like a turret or two.
6cb might be slot inefficient unless you stay out until enough money to pick up sg. Most cp items rely on cb while idris’ speed allows him to go a little longer before not having boot become an issue
Okay just looked at it the 3rd time. HP + EP + Level 5 Infusion is the best if you want to push a turret really early as jungle Idris. (1050 + 650 + 500 = 2200 gold, as opposed to DE + Infuse which is 3600).
(200th) EDIT: Okay, 4 bits + Level 5 Infuse also work, but 4 bits means you’re at level 3-4 or so and is quite slot inefficient. So I guess the most optimal is at level 5-6 when you have level 3 chakram + ult .
Inefficient. PS on Idris was mostly for easier stutterstepping and mortal wounds. If they have a dive comp you should consider Spellfire, AC, DE and BM as a build then buying Red Infuse for the attack speed.
I’d go with heavy prism +4bits for CP
And BP+WP infuse should nett you the wp perk.
Having both BP and DE will make you a monster when coming out of a combo attack.
DE SF SG/BM BP aegis JB+ WP infuse you get your salvo earlier.