New hero idea: Coby the Sapper (Combat Engineer)


+HP: 656 (+124 per level).

+Energy: 250 (+15 per level)

+WP: 55 (+5 per level)

+Attack speed: 200%

+Range: 6

+Movement speed: 3.2

-Perk: Little Brothers: Coby has 2 Shoulder-mounted Weapon Pods on his back. These SWePs will fire their MGs and a group of 4 mini missiles at any enemy within their range (6.5m) (prioritise attacking heroes). For basic attacks, he uses 2 MGs bracelets that fire extremely fast, dealing the damage of each basic attacks in 10 small ticks. The total damage of any basic attack effect is dealt in that 10 ticks. His SWePs’ MGs will fire at the same basic attack speed and each of its normal attack will deal 5% (+2.5% per level) damage of his basic attacks (still deal damage in 10 ticks) +10% CP (+2.5% per level) and the mini missile will deal 10% (+5% per level) +20% CP (+5% per level) each but in whole damage, not ticks. Note that if the total WP damage of 10 ticks is enough to gain Breaking Point stacks he’ll still gain them.

-A: Focus Fire: Coby commands all of his SWePs to fire at the same target as he’s attacking. While this ability is active, Coby deals extra CP damage with his SWePs.

+Cooldown: 10s/10s/10s/10s/6s.

+Energy cost: 45/65/85/120/140.

+Duration: 4s/4s/4s/4s/5s.

+CP damage increase: 25%/35%/45%/55%/75%.

-B: Limpet Rockets: Coby fires a large missile from his SWePs at a target location, dealing both WP and CP damage in an AOE. If this missile hit a target, it will stick to the target, dealing a very small amount of damage upon impact then shred the target’s armor and shield by 5% for 4s and 2s after the start of the defence shredding, it will explode, dealing damage to the target. Enemies caught in the explosion receive only 20% of that damage and take no impact damage. Building WP will increase the armor shred to a maximum 15% and add a slow up to a maximum of 20% for 2s. CP will otherwise increase the range of this ability up to a maximum of 10m. This ability has 2 charges and a 2s delay before he can fire again. Overdrive: the WP damage of this ability can crit and it can apply basic attack effects.

+Cooldown: 12s/12s/12s/12s/8s.

+Energy cost: 40/55/70/85/100.

+WP damage: 25/50/75/100/150 +110% WP

+CP damage: 50/100/150/200/300 +220% CP

+Range: 8m.

+AOE: 3m.

-Ult: Big Brother: Coby calls in a Gunship to rain down basic attacks and Limpet Rockets on enemy heroes within his vision range two at a time for a duration. If Coby dies, this Gunship will leave immediately.

-Cooldown: 180s/165s/150s.

-Energy cost: 150/225/300.

-Duration: 5s.

-Gunship attack speed: 200%/300%/400%.

To me, this hero will be Tony’s elder brother. He’ll be wearing an exoskeleton (those we saw in Edge of Tommorow) but only for his arm and back. I create this hero to be the ultimate hyper carry with extreme damage that can obliterate everyone, unless he gets obliterated first, which is rather easy since he doesn’t have any movement ability.