So its been a month since the release of the new 5v5 game mode so i thought i would give my opinion about it. First of all its been great fun so far, after playing 3v3 for 2 years its quite refreshing to play a new game mode that isn’t a brawl mode and i am enjoying myself so far but unfortunately i think the main reason why i am having fun so far is just down to the fact that i am playing something new. Sorry to disappointing you but i am not gonna ride the 5v5 hype bandwagon, i truly believe that its a rushed product that has many flaws in its design and that it won’t be long before 5v5 becomes stale.
The first huge design flaw is the asymmetric nature of the 5v5 map and the river mechanic and how they affect the sidelanes. So because the map in 5v5 is asymmetric, it means that your bot lane is top lane for the enemy and your top lane is bot lane for the enemy and the jungle is also swapped around. This feature combined with the river mechanic mean that bot lane is a lane that is always won and top lane is a lane that always suffocates and ends up losing. So the asymmetric nature of the map means that lane match ups are not even, sidelanes are always (or mostly) a weapon carry into a cp carry and of course the weapon carry spikes much earlier and better in the early game than the cp carry. But it doesn’t stop here, the wp carry gets to have the weapon buff which is very strong early game while the cp buff shines in the mid to late game but it doesn’t matter anyway because this buff will most likely be going to the jungler or the mid laner and most likely never to the top laner since its so far away from top lane. But it also doesn’t stop there not only the bot laner gets a favorable match up and a buff advantage, but he also gets a level and experience advantage because like i said the top laner almost never gets to have the cp buff while the bot laner gets at least the ambient. So that’s already 3 huge advantages bot lane gets over top lane but it still doesn’t stop here, because of the river mechanic, the bot laner always gets all the ganks and assistance he needs while the top laner is always by his own and being camped by the jungle or the support or both. So all of those factors combined just makes the top laner’s life and absolute nightmare while the bot laner is living the dream, i swear i am yet to see a top laner survive the lanning phase and vis versa i’ve never seen bot lane lose the lanning phase (i am talking about fair games not ones where a tier 4 is up against a poa or vg in lane).
The second huge flaw is the jungle and the very lackluster macro play it offers which doesn’t feel any different to the 3v3 jungle. Just like 3v3 where you essentially have 3 jungle camps (the backs the mid and the fronts), the 5v5 map basically also has 3 camps in the form of 2 healers, 2 buffs and 2 gold camps 1 camp on each side of the map. So unlike other big 5v5 mobas where there is a real science behind jungle pathing and how to clear the jungle, the jungle in vainglory 5v5 is very stale and offers very little diversity. So just like in 3v3 where the standard jungle rotation is to start from the backs all the way to the fronts, 5v5 also has that standard jungle rotation of taking the buff then the gold camp and finish the rotation with the heal camp and then the jungler spends a good minute to minute and a half camping mid or bot lane and this cycle repeats until the late game. That’s it, all the jungler has to do all game is to camp lanes and try to get ganks they can’t actually farm, every game the jungler like 15 cs at 9 minutes and 2 levels behind so as a jungler your life is completely worthless you basically rely on your lanes to get ahead.
Edit: 3rd the jungle shop, vainglory is the only 5v5 moba that has a jungle shop and while it was unique and innovative in 3v3 its just way too overpowered for a 5v5 map. Whoever gets a small lead or who is simply stronger than his opponent by the nature of the lanning match up controls the jungle shop by basically zoning out his opponent from it extending his lead furthermore. This once again factors in that top lane vs bot lane dilemma since the bot laner has all the odds in his favor to get that small early game lead and control the jungle shop.
So that’s my opinion on 5v5, so far its quite fun and refreshing but i really doubt it will still be a couple month later the has way too many flawys and its design that ruins certain positions and limit the macro play and strategic aspect of the game.
Go to 12:29, Zio says 12 minutes top i guess that’s fine and that basically confirms my point. Top is just expected to lose and making to 12 minutes without conceding tier 1 turret is considered a win. You can also watch the entire game and see how he was fighting an uphill battle the entire game.