No, I’m saying that given how random is getting skins, putting them behind other skins has no sense of progression. For that there needs to be a clear way to get the skins, not just “keep playing and you may be able to get it”. Even if it’s hard, which I don’t care. The problem is that no matter you do you may never be able to obtain it. I do like the idea but it has this problem.
Yeah there needs to be a good balance. If SEMC wants to keep the system rng based they could alleviate it with events that reward blueprints which again, only makes players more excited to play and keeps them playing by giving them something. If they invest more into f2p players the game could really start benefiting