Manners maketh good gaming community

I beg to differ.

Seeing the positive abilities of allies like how long they CcEd the enemy or how much damage they tanked without dying etc would improve overall positivity.

I think you’re right about that. In fact, that’s the first screen that AoV shows at the end of a match – your team’s best stats, at which point you can give them a thumbs up or not. (There’s no downvoting in AoV, though you can report people from the detailed end-of-match screen if needed. You get feedback immediately as to whether the system took action based on your report, too!)

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Just like OW when you select the MVP too.

It’s very easy to suggest this, but you should consider how difficult it is for many people to communicate through writing. Just look at the misunderstandings that happen in this forum, and that’s without the pressure of having to layout a strategy during a death timer. Also consider that not everyone shares a common language, and remember that this will be ineffective in the middle of teamfights. Also, you can’t just say something like “I’m going to split-push; you four need to distract the enemy team near top lane.” Chances are, not everyone will understand what that really means, or the best way to actually accomplish it.

I’m not saying it’s a bad idea, it’s just not as easy as that.

  1. Extend the duration of the draft phase: Instead of 30s, make it like the pros, give them an extra 90s ‘waste time’ for them to discuss the picks and strategy and the pre-entering/swapping heroes time from 30s to 60s. It will make things longer but the effects are significant.

I think there’s plenty of time already. We’re not pros and don’t need super complicated and flexible strategies. The extra time you’re suggesting would not be enough to get across truly complicated gameplans, and I think it would just allow for more confusion. We’d be better off building guides and strategy primers here in the forum, or on reddit, and having the app feature them in the community tab or something. Knowledge does get out there, if it’s written down.

  1. Show people the causes behind toxicity.

I agree with this! But… how? And what do you, personally, think are the causes behind toxicity?

  1. Straight-up merciless punishment.

I don’t think it needs to be merciless, because there are other steps to take first. I’d increase the transparency of the karma system, so player can see it working. This would include more definitive punishment (but not merciless), while helping inspire some trust in a system that does structurally work, but is often ignored, which reduces its actual effectiveness.

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thanks for reminding me about the sad ending on FF15 ;-;

Imma PM you later about this after I wake up 9h later. FYI, it’s 0347 here.

No, if it’s about this topic, post it here. You already started a new thread for a repeat topic… Don’t break up the discussion even more, please.

I think SEMC is taking good first steps towards reducing toxicity with the dodging elo loss, but they have much farther to go.

A few months ago, I was added after a game by someone I captained for. That person spammed me with the message “Kill all n***ers”. Note that I didn’t do anything to troll that person, I was just being a (very, very :sad:) bad captain, and maybe told him to “Buy defense items!” (Rip you will be missed) a few times because he was getting deleted in fights, following which he sold all his items and bought aegis and metal jackets. I emailed SEMC with the screenshot, haven’t heard from them since, finally decided to drop it (I know it doesn’t sound like I have >.>). Also this was on the NA server where people are more likely to get offended by racial slurs like that. I hope nobody else has to receive such a toxic message ever :confused:

Mmm so there is another way to achieve this: preset quotes and pings. Chatting will be ok but to avoid this problem, I think adding more preset quotes and pings will be a nice idea.

Problem is that nobody new bothers reading our guides. Medium players like me may but newbies? I don’t think so.
For 3 and 4, I have 2 links that you may find interesting

https://www.google.com/url?sa=t&source=web&rct=j&url=https://arstechnica.com/civis/viewtopic.php%3Ff%3D22%26t%3D1404937&ved=2ahUKEwj0ytXUxuHbAhVLOI8KHcYPC0YQFjAAegQIBhAB&usg=AOvVaw0aWdIVFIzMtEphHsxctgoc

https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.rollingstone.com/glixel/features/how-devs-can-reduce-toxicity-in-online-communities-w518104&ved=2ahUKEwj0ytXUxuHbAhVLOI8KHcYPC0YQFjABegQIBBAB&usg=AOvVaw1jPKsnhcaXEUpzAYKMJTSM

Real talk.
The actual enjoyment part of a MOBA requires someone else to suffer. It’s like that for all PvP games, but it’s particularly bad for MOBAs.

For example, if the enemy Kestrel camps me and forced me to go back, the enemy team might be thinking
“Wow, the power of friendship succeeds once again, this Kensei is bad omegalul.”
Meanwhile, I’m there like
“Faking noob Kestrel broken hitbox can’t last hit reeeeeeeee enemy bot big poosi man” (May be over exaggerated)

Someone has to lose. This losing factor is even worse when your teammate loses you the game. It creates toxicity. Nobody loses in Vainglory and then smiles to themselves, exclaimes out loud “Wow, I got really outplayed on that one and my whole team lost by an equal margin, so I guess they really deserved that win and we all deserve the loss!”

The real way to have fun playing a MOBA is playing with friends. Screw all this SoloQ shiet, 5 man party and just make memes. Problem is, this game is a mobile game. Most mobile devices can’t handle a Discord and Vainglory connection without having some sort of lag or frame drop. If VG was a PC game than that would be easy, but mobile devices inheritely succ ass. With the socialisation nutered for half the playerbase (plus, most of the playerbase is a bunch of edgy pre-teens who don’t want to speak anyway), making a sense of community is hard.

I’m lucky. I made a guild and I’ve been playing with the same idiots for more than half a year. We use discord every game, and after a few games, we might just chill out and talk for a few hours. If everyone had that sense of community, I’m sure we wouldn’t have nearly as much toxicity, but that’s literally impossible. All SEMC can do is patch up what they can, but they can’t patch up their platform or playerbase.

Note: I use my phone on Discord and my iPad on VG. This is how you pro gamer kids. :tm:

Opening up a chat while dead might work. This offers communication options without interfering.

Allowing us to set up new saved messages while dead allows us to communicate those messages with a single click.

“Spread out to avoid aoe damage”
“Watch the lanes minions will take turret”
“Enemy is splitpushing”
“Enemy incoming back up”
“Recall I’ll defend turret”
“I need to shop protect the turret”
“Focus down their midlaner”

Stuff like this would help a lot.
Even allowing us to set a few more standardized messages would be a lifesaver.

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So tell me, why is Blizzard succeeding at the part while we are failing? Everything you said is objectively correct but tell me why with the same type of game which is hero-based fighting, Blizzard is succeeding at dealing with toxicity while we are failing at containing that?

Firstly, I really don’t think they’re doing a good job. This is just MY opinion, but after all the controversy in the pro league, it’s clear that Blizzard is over doing their toxicity approach, to the point of censorship. Simply censoring anything that MIGHT make anyone mad is much easier than actually deciding if it’s actually something someone would be offended by.

Secondly, Overwatch is a PC game. Their job is 10 times easier considering the fact that it’s not on the worst platform specs wise. I’m 99% sure it’s easier to get information about someone trolling (in-game) on OW than on VG.

Thirdly, Blizzard hasn’t solved toxicity. They might have lowered the rates, but if I play three ranked matches in OW there’s an almost guaranteed chance that at least one player is going to be a whiny baby who cusses out their team. If toxicity is still a regular thing in an average joe’s games, then you have NOT succeeded. You’re only doing a little bit better.

I’m going to repeat myself again. It is not possible to successfully remove toxicity in a PvP game. The most you can do is have a bandaid fix, to try and reduce it. Blizzard has an easier job compared to VG because of the platforms and the amount of money in Blizzards pockets. They can put on more bandaids like a better report system or troll detection or whatever, but that’s all they are. Systems to reduce toxicity. IMO Blizzard is actually doing a BAD job dealing with Toxicity by censoring big community names, having attrocious metas and constantly subjecting people to a lootbox system that can instantly send a player on tilt.

TL;DR - No, I think Blizzard is shiet too.

I don’t even want to start on this one.

Or how about their latest system, the Endorsement system? If we had that, toxicity would be reduced a lot 'cause if you play nice, you’ll get rewards like skins and stuffs.

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It’s Karma 2.0.
Nobody cares about Karma.

There’s the concern of people either abusing the system. Things like people paying for Endorsements (By sniping each other) or people begging for certain endorsements (Which I just personally despise).
People are still going to butt heads with this type of system, they’ll just never talk to each other about it and stay silent so society thinks they’re good people.
It’s really messed up once I say it like that, doesn’t it.

Plus, maybe the rewards won’t even be worth it, and nobody is going to care. LOL also has a similar honours system where you have a badge based on your honours given by other players, and literally nobody cares how many honours you have. They’ll treat you the same as everyone else, which is something I actually appreciate.

Lol OWL twitch chat…
They banned the word “lmao” and “trap” XD

Twitch chat is basically one definition of the word “toxic.” Lol

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But it’s ok, now that they banned literally everything word, you can’t do anything :stuck_out_tongue:

lets do the same for vg. everybody just gets the blackscreen bug, so no games are played and no toxicity is seen.
i like that idea. it also works unlike any other.

Nah next hero is gonna be released and its perks gives it lots of buffs if there is a SAW on your team. And SAW is suffering from a bug that makes his range the same amount as the turret and he does the same amount of damage as the turret and it scales per bleeding stack applied onto the enemy. What an oddly specific bug? :thinking:

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