Truth… really sad one as I genially remember how much I was impressed with the looks/performance ratio back in the days. The game looked amazing while performing amazing too. Right now the GFX are the same, but the performance is like half of before. I doubt it’s the hats, I think it has more to have with optimizations and the cross platform chase.
Dunno, but I can confirm that even at 5vs5 release it was a lot less demanding with less bugs and less gfx glitches (that I have this patch, like the one when my team have a scout cam in mid bush up/down and I move the camera via the map there - it shows a dark line like shadow, it’s clearly a glitch and wasn’t there previous patch. Mali G72 GPU, as it can be related to the X architecture). Right now I can’t really play on my HTC M8… maybe on low. For comparison - on 5vs5 release I played without a single fps drop from 60 on high. Also on my note 9 before I could play for around 30% more time vs now (and the phone battery is in perfect health + only 4 months old). The last few patches degraded slowly the time I can play + upped the heat, but this last one is $$$ in that regard. Even x-com enemy within drains less + fortnite.
Edit: As for the lag, I generally have a higher ping nowdays and a lot more “position estimate error” leading to the so called - using a ability = teleport to another place, press teleport home = teleport to another place, etc.
While before 5vs5 release it was super smooth + on 5vs5 release it was also generally a lot more stable in that regard.
I really wish SEMC could focus on the basics as they are core… like the servers/lag/ping/bugs/engine. They rush everything nowdays, but it already hurts them a lot.