There is something that’s making VG a market failure. The dev either don’t knows about it or they do but then don’t do nothing at all.
I’ve been playing, on average 3 matches of 5v5 per day. And I have not seen any players without the “5v5 founder” badge. Which means, since update 3.0, there has not been many players coming to VG, and not many veterans who had came back neither. I’m quite worried.
Here are some reasons to why the game feel lack-lustered or unenjoyable:
- The unorganized, messy, unprofessional Home-Screen UI
The Hero Selection and the Market are truly a messed up place, filled with Ads, ads, ads, and a who lot of windows to jump through to get to your destination. Who came up with this crap? This is just ironic, that SEMC advertises with a lot of ads, trying to cash-grab, but the players just doesn’t really care, instead, they are even annoyed.
You’ve gotta lose big, before you can win big. Get rid of all these Chests and Hero Talents Chest BS. I want to have the events and announcement back on the Homescreen (in slider form).
- The Hero Balancing
Only 50% of Heroes in VG is considered “playable”-and 100% of those 50% are overpowered heroes (Celeste, Baron, Glaive,…). Another 40% extremely underpowered or the original designs of these heroes don’t fit into the the 5v5 playstyle (Reim, Lyra, SAW,…). The other 10% is unplayable and is never seen in any match (Lorelai, Phinn, Adagio,…).
The Meta only focus on these INSANE damage dealers that can kill in 2 seconds, while poke heroes or heroes who need more time than that- would FAIL (Reim, Ringo, Skaarf, SAW,…). It is extremely frustrating for a whole month, to be forced using this “pick the OP heroes to win” strategy. It will be even more frustrating to see SEMC release these heroes who are all OP and don’t fix them for the a month (Melane, Tony,…).
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The “buttery-smooth” experience.
Where? Where is it? I’ve never seen such thing… -
The Snowballing.
This is an extreme case, snowball in 3v3 was bad, then came the removal of the Minion Miner (R.I.P my babe), but now in 5v5, Ghost Wing and Blackclaw (which spawn strangely early on) really messes with the balancing of the game. If two level 6-7 heroes can take an objective that grant teamwide Regen, Gold, Barrier and Structure Damage at the 6th minute…something’s wrong. Not to mention how easy it is for the stronger team to invade Jungle and take the CP/WP Treants that make them even stronger.
In 5v5, right now, you have to win the early/mid game, because there is no late-game anymore. If you are the first to get 4 kills in the first 5 minutes, 90% you’ll win the match. For the weaker team, you cannot wait for the whole team to reach level 12 like in 3v3. You’ll stay under-leveled and under farm until the 15-19 minutes; which will mark your defeat anyways because the snowballing is that fast.
- Conclusion
There is a much to be fixed to be honest. However, since SEMC keep drawing out new ideas and never get anything completed or done, more things will be born broken, while nothing will be fixed. Voice-chat? That should’ve came out in 2014. The UI? Shouldn’t have changed in the first place. Joy-stick control? Should have NEVER been a focus. Rank rewards? Skin system overhaul? Sunlight? Those should’ve either been perfected a few years ago, or should’ve never be a thing in the first place.
I feel like there are only about 3 people in the dev team, an artist, a coder, and a manager, that’s how underwhelming the SEMC team is: ideas are half-baked, designs are getting less and less original/unique/ or in themed… I personally, am not surprised with the fact that the game is dying, I’m shocked by how VG have got this far.
When people tells you that they are “deleting the game”, please don’t say “just leave, it doesn’t affect us anyways”; because if one person who is vocal enough to complain, that means they still care about the game. Not every player is gonna post a threat about it, they’ll just leave. And that have happened with half of the player base already, has it?