I hope he’s a support mage if anything, not a healer. We don’t really need another aoe healer right now. I think we need something cool like a hero that can boost the attack and defense of his team in a given area, or even more exotic like a hero that lowers cooldown and gives energy regen to heroes in an area.
I would love to see hos abilities by something like this:
Perk: The more heroes utilizing his aoe effect, the bigger boost to him. If all 5 heroes are all utilizing his boost, the cooldown gets reduced on his aoe abilities & he gains a small regenerating barrier.
Basic attacks would be melee.
His A would be an an arcane aura that grants a lifesteal buff to nearby allies as well as himself and also passively grants a lifespring type effect if no damage is taken during a certain time before the ability. On overdrive, the aura lasts longer, and the lifespring effect starts no matter how long it’s been since you last took damage but is still canceled by damage, allowing both for quick saves and some lifespring healing even if you’ve taken dmg.
His B would be an arcane spell that when cast, designates an area around him to be zone where cooldowns were lowered for allies and ENERGY steal was applied to all abilities for him and allies against enemies, meaning that any abilities used in this area would be able to be used more frequently and also transfer. This means that enemies would be forced to play outside this area while this ability is up or risk their ability to kill being punished while your allies gained more opportunities. On overdrive this ability would slowly drain enemy hero energy in the zone regardless of whether they were hit by an ability or not.
His ult would be some kinda ray or seal that damages and raises the cooldowns of a specific hero, lowers att speed, while also slowing them. It would have a cast time. On overdrive his ult would completely silence a hero while slowing them & lower att speed drastically. The silence would last a couple seconds, same as the slows.
I think it would fit a prince to gave abilities that affect his comrades as well as himself as well as an immobalizing/attack stopping ability. He would mostly be either support or wp but you could flex to cp or health for bonuses on his ability ratios and ult kinda like lorelai. He wouldn’t be outright powerful but his abilities would help him and his team survive, sway fights, and his perk would make him an objective nuisance to remove as soon as possible late game. He wouldn’t have a lot of health but he would have ok attack and defense, enough to flex to a battle mage/paladin kinda hero like grace if need be.