Hello, everyone, this is me EdAWACSdenyY again. Today I’m going to be trying something different (because no one seems to be WANT TO READ MY LATEST HERO IDEAS) because I’ve been saddened by the mechanics of the latest hero San Feng.
For a hero that is supposed to be what I’m guessing to be Shaolin warrior (I don’t know since I’m not well versed in martial arts), he seems very very boring and immobile which is just the antithesis of what a martial artist is
(again I’m not well versed in martial arts so please don’t tear my gluteus maximus into 2 pieces like rabid demons went vegan).
I feel that while there are technical limitations to San Feng’s animations in the game he should be model at least some form of martial art styles. My inspiration came from the Last Airbender with how they derived water bending and air bending from actual Chinese Martial Arts
The third reason I’m creating this post is that based on the amount of positive feedback I’ve received on my own personal hero ideas I feel I’m ready to discuss how other heroes could be created better.
So this is MY interpretation of how I think San Feng should have been created and since I’m human I’m bound to make mistakes.
Heroic Perk, Iron Soul:
I would probably make this ability grant him not a full health bar of fortified health whenever he takes damage while using his abilities. That way it will be like Tony’s heroic perk and more reactive than passive.
First Ability, Tiger’s Bridge:
This ability is fine in my eyes as it is right now so I won’t change it. It fits into San Feng’s playstyle as a countering hero. I would probably remove the immunity upon overdrive, however, and replace it with a reduced cooldown on the ability if he is interrupted while channeling.
Second Ability: Divine Guard
Passively, San Feng strafes around an enemy hero he’s recently basically attacked within 3 seconds gaining bonus movement speed around that hero.
San Feng enters into a defensive stance for 1.5 seconds gaining a full health bar of fortified health. If the enemy tried to damage him while in this stance his next basic attack will dash towards that enemy and flip them behind San Feng disabling them while they are airborne.
Activating this ability will also reset the cooldown of Tiger’s Bridge.
If San Feng is hit with crowd control while using Divine Guard, his next Tiger’s Bridge is immediately empowered ignoring prior requirements.
Overdrive: San Feng is immune to negative effects while using this ability.
Ultimate: Master’s Lesson
I won’t change too much of this ultimate as with most 5v5 bruisers this is San Feng’s contribution to a team fight. What I will change however is how it interacts.
By itself, I would have Master’s Lesson pull in all enemies but NOT STUN them. Instead, San Feng will only stun enemies before pushing them outward if they apply crowd control onto him while he’s pulling them in. I would also make the ultimate radius a lot smaller as well and San Feng being uninterruptable while casting the ultimate.
So this is my idea of how I feel San Feng could be changed. This is by no means the definitive answer but it is my idea.