I was playing League the other day, and I really noticed for the first time (as a newer player) how much longer and more complicated it was than VG. Obviously the two are massively different, but fundamentally the same.
I also thought (as I have been thinking for a while) that most of the game I must have been massively behind in gold or levels, because it took forever to build. I’m so used to being given gold by the handfuls from VG. This is one of the reasons why those games are taking 35 minutes, and VG is taking 15. The gold is different, and seems not as generous. Their objectives are bigger and stronger, and so is their map. All those things are making time for actual clear early/mid/late game stages that are more than 3 minutes long.
I personally like a game where I can spare a moment to take a look at the enemy build and my build and compare without my team pinging me out of base because we can’t afford to waste a second. There is some time to breathe in casual games, which is why I play casual.
Why are VG games so short? Is this an intentional direction they’ve moved in over the years, or is it an oversight and an unfortunate result of balancing? I think they could easily move in some of these directions to lengthen gameplay so every match is not Blitz without changing the essence of VG.
Do players want longer games? Would VG benefit from this with all the shorter gamemodes they also have?