Hmm… it’s hard to tell. San Feng’s B base damage is quite high.
This is me just speculating based on my experience and just one Practice session with him.
His B is like Magnus with his ult, it hits hard. It is slower and shorter in range, but makes up for being broad and on low cooldown. It feels very nice in lane for clearing minion waves and is decent in the jungle (granted, this was in a Practice Match).
Now, it on the base level is nearly double than some other hero abilities at max rank. However, it’s ratios for gains from CP and WP is half or even less than some other abilities ratios.
Coupled with the fact that his A ability has low damage numbers, it makes sense why this ability is a bit fat on damage.
His ult is finethough.
The funny thing I find people not complaining about is his stun durations. They are flat across all levels, so from my perspective, there is not much incentive to max ult when you get more out of A and B.
I think the way they should go about nerfing this is to increase the cooldown a bit towards the later stages. Also, make it so that the first 4 stages have less damage maybe.
Now, San Feng’s perk bypasses what Mortal Wounds normally counter.
This in itself shows that that perk and Mortal Wounds is a problem.
While great against healing, sustain carries and those relying on a slow build up of Fortified Health, Mortal Wounds doesn’t do much against this type of full heath fortification, healing that uses percent max health (such as Idris and Adagio with their Legendary Talents) and near instant barriers (such the one as Lance’s Rare Talent offers).
What I think should be done are:
- Have so that San Feng’s fortification is cut to maybe 70% of his current health. It’s timer is short enough that he has windows of vulnerability I feel.
- Modify how Mortal Wounds function. Something like reducing barrier and fortified health duration being cut by 33% to 50% on affected targets. Reduced or move the healing impairment to a seperate component all together to give rise to new items and make some heroes viable again.