[fanmade hero] Nakano, the dainty assassin

This hero was inspired by @teajcof, he made a post talking about how similar heroes are, especially assassins, so I tried to design something new.

Nakano
role: Jungler
This hero is designed around the Tessen, A bladed hand-fan originating in Japan.

Heroic Perk: Ruthless Hunter
Every 6 seconds, Nakano’s next basic attack will mark the target hero as prey for 2.5 seconds. Enemies marked as prey are revealed for the duration, and subsequent basic attacks on the marked enemy become dashes towards them. Attack speed decreases the cooldown of Ruthless Hunter, but not below the duration of the mark. (basic attack range 1.6)

A Ability: Snap Spin
Nakano spins on the spot, holding her Tessen out to either side, damaging all nearby enemies. Enemies marked as prey take extra damage.
Damage: 130/160/190/220/250 - 130% crystal ratio, 80% weapon ratio
Extra damage: 50/70/90/110/150 - 100% weapon ratio
Cooldown: 10/9/8/7/6
Energy cost: 50/50/50/50/50

B Ability: Slash and Dash
Nakano dashes to the target, strikes it with her Tessen, and then dashes back to her original location. Marked enemies are slowed.
Damage: 100/125/150/175/200 - 150% crystal ratio
Slow: 30%/30%/30%/30%/40% - 5% weapon ratio
Cooldown: 13/13/13/13/11
Energy cost: 80/90/100/110/120

Ultimate: The Hunt is on
Passive: unlocking and upgrading this ability will increase the duration of Ruthless Hunter’s mark by 0.5 seconds per level.

Active: Nakano lets out a war cry, damaging and marking all enemies in a 6 metre radius as prey.
Damage: 300/350/400 - 65% crystal ratio
Cooldown: 45/40/35
Energy cost: 130/130/130

Well there it is. I tried to move away from the burst ability + movement ability + attack dodge that @teajcof mentioned, but I found that’s essentially what an assassin is. I think I did manage to make it different from the BF/Reza/Idris kit tho. Tell me your thoughts, and ask whatever questions you want!

I really like it and think the heroic perk especially is very interesting. And I like how you have a completly different playstyle for swithing to the CP path (which seems more in and out focused using your B to finish targets) whereas the WP assassin is designed to be very sticky likely having a greater chance at killing the target but a lower (if any) chance of escape

P.s I just wanted to mention my formula was dash poke and damage avoidance (burst was not on the list because burst is to be expected somewhere on an assassin… otherwise they would just be a just a terrible bruiser :joy:)

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Oh yeah - I got burst and poke mixed up, sorry. Either way, I’m glad you like her!

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I think with a 2.5 second mark standard this would be a little op as it would all 4 second mark with a cooldown that scales with attack speed meaning an enemy could never escape said mark until death.

Yeah maybe. Remembering her attack range is 1.6, when for most heroes even at melee range it’s 2.2 or so, might balance it out a little… you could still be right tho. Imagine the dash to be somewhat like that from Tony’s A, so with very limited range. Although I can see how a tony with a constant A would be OP, regardless of squishyness.

Maybe leave it at a 6 second timer full stop? I suppose when you hit lv12 that’s still 4 seconds out of 6 you have the mark, so yeah, might balance it a little more.

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