This hero was inspired by @teajcof, he made a post talking about how similar heroes are, especially assassins, so I tried to design something new.
Nakano
role: Jungler
This hero is designed around the Tessen, A bladed hand-fan originating in Japan.
Heroic Perk: Ruthless Hunter
Every 6 seconds, Nakano’s next basic attack will mark the target hero as prey for 2.5 seconds. Enemies marked as prey are revealed for the duration, and subsequent basic attacks on the marked enemy become dashes towards them. Attack speed decreases the cooldown of Ruthless Hunter, but not below the duration of the mark. (basic attack range 1.6)
A Ability: Snap Spin
Nakano spins on the spot, holding her Tessen out to either side, damaging all nearby enemies. Enemies marked as prey take extra damage.
Damage: 130/160/190/220/250 - 130% crystal ratio, 80% weapon ratio
Extra damage: 50/70/90/110/150 - 100% weapon ratio
Cooldown: 10/9/8/7/6
Energy cost: 50/50/50/50/50
B Ability: Slash and Dash
Nakano dashes to the target, strikes it with her Tessen, and then dashes back to her original location. Marked enemies are slowed.
Damage: 100/125/150/175/200 - 150% crystal ratio
Slow: 30%/30%/30%/30%/40% - 5% weapon ratio
Cooldown: 13/13/13/13/11
Energy cost: 80/90/100/110/120
Ultimate: The Hunt is on
Passive: unlocking and upgrading this ability will increase the duration of Ruthless Hunter’s mark by 0.5 seconds per level.
Active: Nakano lets out a war cry, damaging and marking all enemies in a 6 metre radius as prey.
Damage: 300/350/400 - 65% crystal ratio
Cooldown: 45/40/35
Energy cost: 130/130/130
Well there it is. I tried to move away from the burst ability + movement ability + attack dodge that @teajcof mentioned, but I found that’s essentially what an assassin is. I think I did manage to make it different from the BF/Reza/Idris kit tho. Tell me your thoughts, and ask whatever questions you want!