Welcome to the Vainglory Hero Spotlight and today we will be looking at Solaris, a former human now blessed as the Herald of Unyielding Judgment
Solaris was one of the earlier champions I designed and therefore, has a special place in my heart. However, the valiant Herald has not stood the test of time and is in dire need of a rework. The problems with Solaris was that his passive and abilities didn’t feel that special or engaging. Solaris’s old passive also didn’t quite fit for his playstyle. Also, there were problems with Solaris’s lore as a Herald that had given me headaches ever since. He was just unlikable with elements of his lore vague and unexplained. He was also massively too powerful in the lore compared to in game going into almost divine proportions. This rework will hopefully bring Solaris up to par with other warriors and make it more engaging to play with while also toning down his lorewise strength.
Little is known about the Solaris’s origins aside from stories and legends. One tale tells of a valiant commander leading his army into battle against the malignant Churn. He pushed on despite the odds even when other commanders had ordered a retreat against elemental destruction. In the course of the battle, he slew countless churn beasts with the fury of the radiant sun. It was said that even the fluid from the slain Churn monsters on his blade was steaming. While wisps of emerald fumes choked the landscape, he seemed to be the sole light among his soot-covered and weary unit of soldiers illuminating the way.
Because the commander had led from the front, he was eventually grievously wounded from the seemingly endless tides of the Churn, yet refused treatment and pushed on. His unyielding spirit and courage inspired his man and women to join him and resolve to push on and eventually, the Churn was pushed back and the crisis averted. With his final sword stroke, however, the commander also drew his last breath. His men found his body slumped against the flag standard and tearfully, buried him underneath it.
The next morning the sun’s brilliance illuminated the carnage and destruction of the battlefield, filled with slaughtered soldiers and slain Churnbeasts. Yet the men and women without their commander were surprised to awaken to plants germinating from the earth and flowers blossoming. How could this be possible? the toxic bodily fluids of the Churnbeasts should have rendered the very earth itself corrupted and unable to sustain life, yet what had been a muddy twisted wasteland was now a green meadow.
Confused the soldiers turned their attention to the tattered Flag Standard where their fallen commander now rested under. The mud-drenched tattered flag was now glowing as bright as the rising sun as it flapped in the wind. The glow was too much that many averted their eyes as the Flag’s luminosity increased in intensity, then it ceased. Some of the soldiers later on in their lives claimed that they thought they could see an outline of their commander in that radiance standing next to the flag saluting them before vanishing. The commander’s true name was never discovered but the name Solaris was given because of sun’s unusual brilliance that morning.
Whether or not the story and legends that followed afterward throughout the ages were truth or fiction is up for debate, with the recent resurgence of the Churn and the Nether, it’s not uncommon for soldiers going into battle to pray to Solaris to aid them in battle.
During some battles, men and women on either warring side have also reported sightings of an ornate winged humanoid clad in golden armor that radiated with the brilliance of a rising sun.
Others reported armies cut down by swords of intense luminosity after a flash of white light.
Still more are tales of tyrannical empires that threatened peaceful countries unable to fight as their troops dropped their weapons in agony due to a searing supernatural heat that burned their palms.
Could the once human commander still be watching over soldiers everywhere as he once did eons ago?
On the Rise, Solaris is a durable warrior who leads the charge against the enemy, wearing down his enemies. Those who challenge the Herald of Absolute Judgment will be confronted by his Dominion, breaking their will to fight.
HEROIC PERK: Heraldic Ascension
Striking an enemy with an ability causes Solaris to become IMMUNE to all damage for 1 second when he lands a follow up basic attack within 2 seconds. This passive can only occur once every 12 seconds. (scaling with 10% of his bonus cooldown reduction)
BASE STATS: Level 1-12
ATK SPEED: 100%-136.3%
FIRST ABILITY: Rally the Faithful
Solaris tosses a javelin in the targeted direction dealing damage to everything along its path.
Upon reaching the end of its range, the javelin transforms into a Flag Standard that lasts for 5 seconds.
If Rally the Faithful damages at least ONE enemy; Solaris can reactivate the ability within 1 second to dash towards the Flag Standard dealing damage to all enemies 3 meters around his destination.
Allied heroes moving TOWARDS the Flag Standard from 6 meters away, gain bonus movement speed
Energy Cost: 100/110/120/130/140
Damage: 80/135/190/245/300 Crystal Ratio: 160% | Weapon Ration: 100%
Damage (Dash): 30/70/110/150/190 _Crystal Ratio: 60% | Weapon Ratio: 110%
Allied Speed Boost: 1/1.2/1.3/1.4/2
SECOND ABILITY: Inquisition
Solaris releases a pulse of light that damages and CRIPPLES all enemies in a 5.5-meter area around him reducing their attack speed for 1.8 seconds
If this ability damages at least one enemy, for the next 5 seconds Solaris is able to basic attack while MOVING and his next 4 basic attacks CLEAVE all enemies in a 3.5-meter cone
Each enemy hero Solaris hits with the empowered basic attack will reduce the cooldown of Rally the Faithful by 1 second.
Overdrive: If Solaris casts Inquisition near his Flag Standard, his empowered auto attacks will also slow enemies for 0.5 seconds.
Energy Cost: 40/50/60/70/80
Damage: 100/180/260/340/420 CP Ratio: 180%
Cleave Damage: 40%/45%/50%/55%/60%
Attack Speed Reduction: 10%/20%/30%/40%/50% CP Ratio: 1% | WP Ratio: 1%
ULTIMATE: Dominion Radiance
Solaris channels for 2.5 seconds and summons radiant spheres of light that slowly descend upon every enemy hero on the map for 1.8 seconds. Enemies hit take damage and are REVEALED and DISARMED for a period of time.
Passively each rank in Dominion Radiance reduces the amount of damage Solaris takes from all basic attacks
Energy Cost: 100/200/300
Damage: 120/160/180 CP Ratio: 75% | WP Ratio: 40%
Disarm Duration: 0.8s/ 1.6s/ 2.3s
Basic Attack Damage Reduction: 10%/20%/30%