Hey, this is Ciderhelm and welcome to the Vainglory Hero Spotlight, today we will be looking at Seyton, a demagogue caster possessed by a demonic entity.
A scholar of the esoteric arts, Seyton willingly offered up his flesh to a demon named Dismas in exchange for the demon’s power and knowledge. With his bowels hosting the malefic creature, Seyton promised the demon offerings in exchange for magical powers he desperately craved.
To fulfill his contract, he attacked an entire city killing countless people while sowing hatred in the heart of a father who Seyton unknowingly left alive with only a grisly cursed scar across his chest.
Seyton now wonders the land looking for more victims to offer to Dismas, knowing full well that should he fail to placate the demon, than he will be consumed.
Seyton is a mage who curses large numbers of enemies with an array of demonic spells. When his abilities are combined at the right moment and time, he can hold back groups of enemies. Should he fall in battle, enemies will have to contend with the demonic Dismas, a horrifying and overbearing brute with high durability.
HEROIC PERK: Faustian Pact
When Seyton is killed, his body is possessed by Dismas, transforming him into a demonic creature after 1.3 seconds.
- Dismas lasts for the duration of Seyton’s death timer and only disappears when Seyton is revived back at base or if he has been killed himself.
STATS: Level 1-12
Health: 687-2156
Energy: 300-675Armor: 25-75
Shield: 20-55Weapon: 52-138
ATK Speed: 100-136.6%Range: 5.8
Movespeed: 3.3
FIRST ABILITY: Grip of Fear
Fires a spectral hand in the target direction that deals crystal damage to the first enemy in its path ROOTING them for 1.1 seconds. Resets its cooldown 1 time upon hitting a BRANDED enemy hero.
- If this ability hits a BRANDED enemy, the projectile bounce to all BRANDED enemies once.
Cooldown: 10s/9s/8s/7s/5s
Energy Cost: 40/45/50/55/60
Damage: 90/130/170/210/250 CP Ratio: 90%
Range: 7/7/7/7/9
SECOND ABILITY: Malefic Calling
Applies a BRAND in the target direction that deals crystal damage to the first enemy in its path and remains for 4 seconds. The cooldown of Malefic Calling is reset upon hitting an enemy hero with another ability.
If Seyton damages a BRANDED enemy with this ability, Grip of Terror will consume the BRAND to deal increased damage.
If Seyton damages a BRANDED enemy with Grip of Terror it will scatter the BRAND to nearby enemies.
Cooldown: 12s/11s/10s/9s/8s
Energy Cost: 40/50/60/70/80
Damage: 60/100/140/180/220 CP Ratio: 60%
Bonus Damage 5%/10%/15%/20%/25% CP Ratio: 5%
Range: 7/7/7/7/9
ULTIMATE: Ritual of Ruin
Seyton creates a 3-meter radius circle of demonic power which after 0.5 seconds, deals crystal damage to all enemies inside. Seyton takes 20% of his max health as true damage for each enemy hero he damages.
- If this ability damages BRANDED enemies, they will take increased damage from Seyton and allied heroes for the BRAND’s duration.
Cooldown: 90s/75s/60s
Energy Cost: 66/66/66
Damage: 250/350/450 CP Ratio: 100%
Damage increase (BRAND): 8%/16%/24%
Dismas Stats and Abilities
HEROIC PERK: Malefic Pact
Dismas’s ability damage and basic attacks apply Malefic Calling’s BRAND, including its damage to enemies. If Dismas kills a BRANDED enemy hero, he transforms them into Demonic Shades which will seek out and attack the nearest enemy hero.
- Shades prioritize enemy heroes Dismas is attacking.
- Shades deals 16-44 (+65% Crystal Power) crystal damage and time out when Dismas dies
- Instead of energy, Dismas’s abilities and basic attacks cost 16% of his max health.
STATS: Level 1-12
Health: 687-2156
Energy: 0Armor: 25-75
Shield: 20-55Weapon: 52-138
ATK Speed: 100-136.6%Range: 2.4
Movespeed: 3.4
ULTIMATE: Rein of Terror
Dismas leaps to a target location slamming down, dealing crystal damage and chaining all damaged enemy heroes to the focal point of the impact area. Enemies who fail to move 7 meters away in 2 seconds will be yanked back to the focal point of the impact.
This ability can only be activated if there is at least one BRANDED enemy hero.
Each rank in Seyton’s ULTIMATE increases this abilities rank.
Cooldown: 19s/17s/15s
Energy Cost: 0/0/0/0/0
Damage: 200/250/300 CP Ratio: 100%