Welcome to the Vainglory Hero Spotlight. Today we will be looking at Sabo, a human mind trapped in the body of an Autonomous Bipedal Tank
Hailing from an alternate reality of the world where the Mekutomonos eradicated almost all life and took over everything. Sabo was a veteran technologist commando who was heavily injured during the conflict against the Tyran-E faction of Mekutonomos. His mangled body was encased in a prototype mechanical suit stolen from the machines.
Now after 4 decades of war, Sabo has grown weary of fighting as his health slowly deteriorates despite his augmentations. He continues on fighting in the hopes of being killed on the battlefield, unable to come to terms to the cybernetic nature of his existence.
Ingame, Sabo demoralizes his enemies with hard-hitting basic attacks while being able to absorb heavy amounts of punishment in return. Even if enemies escape his line of sight, they are still not safe from his ultimate, which rains an endless barrage of fire down upon them. However, significant windows of vulnerability leave Sabo vulnerable should he be caught unprepared.
Sabo’s HEROIC PERK is Autoloader
Sabo cannot continuously basic attack. His basic attacks expend AMMUNITION of which he stores a total of 5 within his magazine (Displayed as 5 white units) below his health bar.
Each basic attack deals 140% weapon damage.
Instead of Energy, Sabo consumes 1 round of AMMUNITION from his magazine to activate his abilities. If he activates an ability with the LAST SHELL in his magazine, the ability becomes EMPOWERED and gains an additional effect.
If Sabo runs out of AMMUNITION, he cannot use any abilities or basic attacks until his magazine has been RELOADED.
If Sabo expends all 5 rounds of his AMMUNITION or does not use his abilities and/or basic attacks for 2.5 seconds, he will enter into a RELOAD DRILL for 4.5 seconds. The reload speed can be decreased base on 5% of bonus ATTACK SPEED and 10% of his bonus CRITICAL STRIKE chance.
Secondly, Sabo’s weapon has a FIXED attack speed with a firing rate of 1 shell per 0.5 seconds.
BASE STATS: (Levels 1-12)
Health: 570-2049
Energy: 0Armor: 25-75
Shield: 20-55Weapon: 70-128
Attack Speed: 100%-100%Range: 6.4
Movespeed: 3
FIRST ABILITY: Kinetic Tankbuster
Sabo fires a Kinetic Penetrator shell in the targeted direction. The shell impacts on the first enemy in its path, triggering basic attack effects and dealing bonus crystal damage based on a percentage of the enemy’s MAXIMUM ARMOR.
The projectile PIERCES through the original target then deals 60% less damage to the next 2 enemies directly BEHIND the original target.
If Sabo casts this ability using the LAST SHELL in his magazine, the basic attack damage will be AMPLIFIED
Upon learning this ability, Sabo gains the ability to BASIC ATTACK WHILE MOVING.
Cooldown: 7.5s/7s/6.5s/6s/5.5s/4.5s
Ammunition Cost: 1/1/1/1/1
Max Armor Percentage: 25%/30%/35%/40%/45%
Amplified Damage Bonus: 5%/10%/15%/20%/25%
SECOND ABILITY: Reactive Armor
When activated, Sabo detonates a piece of his armor that creates a narrow cone-shaped blast in the targeted direction; massively reducing the damage he takes from all incoming linear projectiles caught in the blast radius for 1 second.
Sabo’s maximum armor is reduced by 25% each time he uses Reactive Armor. This armor reduction remains in effect until Sabo’s next magazine RELOAD.
This ability has 4 CHARGES
If Sabo uses the LAST SHELL in his magazine to cast Reactive Armor, he will also NEGATE all negative effects for the abilities duration.
Charge Time: 20s/18s/16s/14s/12s
Ammunition Cost: 1/1/1/1/1
Active damage reduction: 10%/15%/20%/25%/30% Weapon Ratio: 10%
Sabo’s ULTIMATE is Infinite NLOS
Sabo takes aim for 0.5 seconds and fires a shell in the targeted direction dealing REDUCED basic attack damage to all enemies within a 2-meter impact radius. This ability can be reactivated equal to THE AMOUNT OF AMMUNITION currently stored within Sabo’s magazine.
If Sabo hits an enemy hero affected by crowd control with his ULTIMATE, Infinite NLOS will EXTEND the duration of the crowd control effect by a small amount.
If Sabo damages at least 1 enemy hero with Infinite NLOS using the LAST SHELL in his magazine, the ability’s cooldown is immediately REFRESHED and Sabo is refunded 1 round of AMMUNITION.
Cooldown: 98s/86s/74s
Range: 20/40/60
Reduced Damage: 40%/30%/20%
Ammunition Cost: 1/1/1
Crowd Control Extension: 0.2s/0.3s/0.4s