Welcome to the Vainglory Spotlight, Today we will be looking at Decesio, a rotting necromancer harvesting corpses to revive his beloved wife.
Once a magician whose wife tragically died from a cursed sword wound, Decesio offered his soul to the Nether in exchange for unholy magic to wrench his love back into the living world.
However, the ritual that Decesio attempted to perform horrifically rebounded upon him and ended up dragging him into the darkest depths of the Nether instead.
There, Decesio’s humanity was stripped away until only his desire to reunite with his wife remained. With this singular resolve, he left the Nether now mutated into a horrific decomposing caster.
Decesio now wanders the world, spreading further misery and anguish in his maddening endeavor to resurrect his beloved, unaware that there is no way to revive his wife.
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However, nothing will stand before him, even if he has to violate the sacred balance between the living and the dead
On the Rise, Decesio is a mid-range mage who creates horrific undead hordes out of the corpses of his unfortunate victims. On his own, Decesio lacks any meaningful way of fighting back, but once he raises the dead, he can quickly overwhelm even the most tenacious of heroes.
On this day, the Dead shall dance with the Living.
HEROIC PERK: Necrotic Grimoire
Curse of the Forsaken: Decesio cannot be HEALED by allied heroes or item lifesteal. Enemy heroes can target Morbius with their HEALS in order to deal 60% of the healing strength as TRUE DAMAGE to him.
Decesio is also immune to SLEEP, FEAR, and MORTAL WOUNDS.
Body as Collateral: Decesio has no energy bar, instead his abilities cost a certain percentage of his current health. Purchasing energy items will instead grant him 100% of BONUS energy regeneration as a percentage of CRYSTAL LIFE STEAL up to a cap of 20.
BASE STATS (Level 1-12)
ATK Speed: 100%-136.6%
FIRST ABILITY: Grave Calling
Decesio generates miasma at the target location, dealing a burst of crystal damage and MARKING all enemies within a 2-meter radius for 4 seconds, with the MARK’s duration refreshed by subsequent ability damage Decesio deals.
- If this ability damages at least 1 enemy, Morbius will summon a Zombie in the target location.
In 5v5, a maximum of 6 Zombies can be summoned, while in 3v3 a maximum of 4 Zombies can be summoned.
Zombies deal crystal damage to their attack targets and will automatically move towards and attack the closest enemy.
Zombies immediately prioritize enemy heroes MARKED by Grave Calling and will LUNGE at MARKED heroes with their FIRST attack.
If Decesio dies or is 11 meters away from his Zombies they will instantly expire. Zombies last 13 seconds before decomposing.
Overdrive: Distance of Zombie’s LUNGE increases. Zombies gain Curse of the Forsaken effects.
Health Cost: 5%/10%/11%/12%/13%
Damage: 20/60/100/140/180 CP Ratio: 80%
Zombie Health: 475/525/675/725/875 CP Ratio: 95%
Zombie Damage: 42/64/86/108/130 CP Ratio: 40%
SECOND ABILITY: Flesh In My Image:
Passively, Decesio gains stacks of Flesh when enemies die near him. (max. 2 stacks). Enemy minion deaths grant 1 stack while enemy hero deaths grant 2 stacks. Casting an ability will consume ALL stacks of this passive reducing the health cost of that ability by 10% per stack.
ACTIVE: Decesio summons an undead Lich at the target location after a 0.5-second channel. The Lich attacks in place of Decesio’s basic attacks; dealing crystal damage and applying ABILITY effects with every ranged attack.
Every enemy that dies near a Lich will reanimate as a Zombie (If Grave Calling is already learned)
This ability can only be cast if Decesio has at least 1 stack of Flesh
Liches will expire if Decesio moves 8 meters away from them or if Decesio dies.
Health Cost: 9%/11%/13%/15%/17%
Lich Health: 250/375/485/560/620 CP Ratio: 40%
Lich Damage: 70/100/130/190/210 CP Ratio: 130%
Lich Attack Range: 5.4/5.6/5.8/6.2/6.4
ULTIMATE: Procession of the Damned
Decesio surrounds himself with an 8-meter radius circle of MIASMA that deals continuous crystal damage to enemy heroes caught inside while afflicting them with UNIT COLLISION; preventing them from phasing through allied heroes and minions.
Zombies and Liches who expire while inside the miasma immediately RESURRECT.
All Zombies and Liches inside the circle gain access to special abilities which can be used by selecting the particular Zombie or Lich. Each ability of each particular Undead has their own individual cooldown that does NOT SCALE with Decesio’s cooldown reduction.
Vomit: The selected Zombie vomits on a targeted enemy slowing them by 35% for 2 seconds and melting their shields by 2% each second. The slow does not stack from subsequent Vomit casts from multiple Zombies on the same target.
Festering Desire: The Lich creates a cesspool filled with decomposing hands that lasts for 4 seconds which SNARES enemies inside it. The slow and snare does not stack from subsequent casts on the same area.
Lamenting Howl: Liches scream ENRAGING all Zombies within a 6-meter radius, causing them to ClEAVE with their attacks and their ABILITY damage to CRITICALLY STRIKE for 6 seconds.
Upon learning this ULTIMATE, all Zombies and Liches CANNOT be MARKED by enemy heroes.
Health Cost: 10%/15%/20%
Damage per Sec: 190/230/310 CP Ratio: 30%
Zombie ability cooldown: 9s/7s/6s
Lich ability cooldowns: 13s/11s/9s