I want to discuss Cooldowns and Energy Costs . I also want the discussion to be focused on 5v5 teamfights in late games only for now. Baron has 2.5 sec cool down on his Porcupine Mortar which costs 90 energy at max level. But at level 12 Baron gets 765 Energy without any energy items. Baron can just sit on the mortar and continuously spam A’s while waiting for your engaging teammate to make a mistake and with such low cool down there’s a good chance that your teammate will end up getting owned which will ruin the entire game for you because its the late game. If your engaging teammate is someone who has to quickly disengage afterwards like Blackfeather or Reza, then I don’t think you can easily make a safe engage without losing half your health in a metagame of heroes like Skaarf, Celeste and Baron who just sit in the back and spam without the worry of energy costs and Cooldowns. And you can argue that baron sacrifices attack speed for this but how often do you see Baron use his basic attack in late game?
Next I want to discuss about Skaarf’s Spitfire Hitbox, projectile speed , Energy costs and cooldown . The Hitbox of Spitfire being very fat , coupled with the slow projectile speed will hit you in the side even after you dodge it while chasing him in late teamfights. You’re chasing him , he throws his skillshot that you evade then you start to chase back quickly and the same skillshot hits you because it is just slow and it hadnt even passed two tiles in the time that you dodged it and continued to chase him. Now add 3 seconds cool down (without Cool down items) and a 35 energy cost altogether with Skaarf scaling 465 energy without any items at level 12. Now add Spillfire that procs Mortal Wounds and the Buff to Goop’s ignite damage.
I can get that MOBA games like VG can never be balanced properly and some heroes will always be in “META” but why is the meta so one sided? Laning phase doesn’t exist for these heroes. No matter how much better your laning was than them, you’ll still get owned by them comes the lategame teamfight .You’d be 3K gold ahead of the enemy Baron who is like 40 creeps behind you and with 7 deaths, he’ll be of much more use to his team in teamfights and he does all that by sitting behind tapping A continuously . If you are playing a carry then you have to “continuously” dodge this insane barrage of poke abilities while look out for other heroes every one of which has boots giving speed boosts and at least one gap closer .And please reduce damage and proc time for tension bow to make it more balanced instead of making minor nerfs . Like even after your nerfs to Aftershock and Tension Bow, the early ganks grumpjaw will still take your carry to half health and then slow you afterwards leaving you for the oppenent laner to finish up .
I’m not going to mention Celeste because she’s getting her nerf. But please focus on other roles specially lanes and carries other than those that sit in the back and just spam. Ringo is useless in late game no matter how high in gold you are .Gwen has insane energy costs , gets like 395 energy only at level 12, you can use your Buckshot Bonanza twice and Ace High once and then struggle with energy regen before you’re swept clean. Like how often can you use Boomstick against opponents that are equal in gold and skill to you.
Another thing is if you’re playing as junglers in soloq and play like how an actual jungler should which is clearing camps and ganking while not taxing laners for gank fails, you’ll end up with gold lower than the roaming hero for sure because all your camps are taken by the laners . Only thing you can do is tax them which feels like inting because they’re the once who will carry you as the support hero is doing a better role at making gold than you thanks to the long timers and high gold to jungle camps. You have to wait for 100 seconds for Goldoack and Golems to respawn who give such high gold and bad for you if you laner takes all of it . Just wait for another 100 seconds and pray that you’re not sitting in a lane brush trying to gank when it respawns (and also pray your laner is not sitting at your camps trying to take it all then complain about you failing as a jungler) I don’t get how people are even playing junglers. Do you like looking at empty camps the entire game this much? Why are heroes that look like they’re created to lure casual players the same onces that are in the current metagame . And some of you might say “Why don’t you play them instead” , its because they’re not fun to play because VG has a lot of fun to play heroes that dont require you to stand and just tap A continuously . I always thought 3.2 will nerf Skaarf . I wouldn’t have gone through the trouble of writing this essay otherwise but hey look Spillfire now procs Mortal Wounds and Goops ignite damage has been buffed to improve Skaarf’s laning gameplay like he wasn’t broken already . Thank you SEMC for you spot on balancing .This is all we needed. Oh and I think mages still need a much deserved buff in the upcoming patch. Waiting for some mage buffs soon . Ps : Please buff mages.
TLDR: Low Cooldowns and energy cost rant about mage heroes that are currently in meta. Request to reduce jungle timers and camp golds too and buff some classes other than mages.