Yeah, I played it a bit to see how the launch version fared against the early access ones and honestly, I feel the same way.
The p2w aspects are still incredibly noticeable. While it is fitting for the more common mobile game approach that they’re obviously focusing more on, if not for the profitability, the clear differences in power makes the game pretty disheartening for the average mobile game player who wouldn’t spend anything on IAPs or a little here and there at most. I’d imagine that’d be detrimental to keeping player retention since there’s likely to be a decent amount of players that will get stomped by whales, write the game off as p2w, uninstall, and not look back.
I sorta feel like the game lacks the sheer personality that VG had with stuff like the hero kits, lore, character-building voicelines, etc. as well, though I will admit that it’d be a bit hard to implement in CB given how it’s structured.
I do think it does a pretty decent job in showing off the EVIL engine’s potential though. The gameplay itself is pretty solid for the most part, the visuals are good, and stuff like VC being built-in at launch and pretty good controller support are nice additions.
As much as I liked SEMC in their peak VG days and appreciate the quality/polish of the game, I don’t feel like it play CB much, if at all, in the long run either. It being a more standard mobile game with a focus on quick fun may be nice for others, but I’d honestly rather play other mobile games over it, personally.