PS Note: Nivmett, if you see this thread, don’t take it personally even though you ARE the person who has all the control to do this.
Malene does not need a further nerf. SEMC(a.k.a Nivmett) has already made her perfectly balanced. There is also no need to ban her so much as she is already balanced and her damage is already toned down.
As I said, Malene’s damage has been toned down already. From the VERY beginning of her release, Malene’s damage has already been one of the lowest of all mid laners if you checked VG Pro during 3.2/3.1(I forgot when she was exactly released). Heck even CP Lyra on her burst build can do way more damage than Malene can ever do.
The cooldown of her ultimate is already high. Even before her nerf, a six-second cooldown on the early game is dreadful. Though good players can make amazing use of it, decent Malene players can still struggle immensely with this fat chunk of cooldown that doesn’t go down until you by cooldown reduction. Now that it is on a seven-second cooldown, Malene’s early game power feels minimalistic and she can be killed very easily during this stage.
People have learned how to counter Malene. Offensive pressure from the likes of Dive comps/Intense CC comps/Early game snowballs(especially at this snowball-heavy meta) hurt Malene very much, and the recent nerf made it more obvious. When her cooldown in the late game was still at 3-2 seconds, there wasn’t much to fear as she can still use her escape abilities to good use. However now at 4 seconds, Malene has much more difficulty escaping and her potential mobility has been reduced. Getting caught on the wrong form really has SEVERE consequences especially at the 4 second cooldown on her ultimate.
With longer cooldown, her potential use for aftershock is severely lowered, coupled with the recent aftershock nerfs makes her consistent damage out put much lower. Because of this, many pros opt to go for a more Crystal heavy build such as shatterglass as first iten with Spellfire, Clockwork, and prossibly another shatterglass/broken myth. Because of this, it takes longer for Malene to ramp up and the heavy crystal power, though still plenty high in terms of damage, is not made into full use because of her low crystal ratios that make her more of an aftershock-based hero. Any other mid laner would have managed insane amount damage with the items she is forced to build, but Malene can only do so much with those items.
The effect of the nerfs are very obvious.Her winrate has gone down by a whopping 3%(rounded) and many other heroes have much higher win rates conpared to her. SEMC, you have already achieved what you wanted her to be, a CC mage with great mobility but sacrifices damage AND her difficulty is set to hard. The nerfs have made her match up to what Vainglory described in game and it is surely enough.
From all the points I have made, I draw the conclusion that Malene has no need to be further nerfed.
TL;DR: Just stop nerfing Malene. She is perfectly balanced already. Don’t ruin her.