I like to experiment with a roaming Tony (he’s kind of slow, but whatever), and I very much enjoy the roamer position - so I tend to do said experiments with many roles. I’m starting to believe that, if the hero isn’t labeled officially under said role in the game, it must be taboo.
Interestingly enough, though, whenever I’ve played in matches (casual or ranked), if I am able to pick Tony granted he’s not insta-banned, the first responses I get are always the pre-game chat flooded with
Captain Tony?
What’s the consensus of Tony being played as a roamer?
I feel like his barrier scales with bonus HP? I didn’t notice anything about that in his description. Still, he works as a captain because his kit is pretty loaded, like baptiste’s.
I feel that if you technically wanna captain Tony you might as well go CP. The good CP path which is AS after Stormcrown becomes a second captain in the late game when he gets really low cooldowns are becomes stupidly tanky.
Well I like him enouh as a roam that I wrote a BM article about playing as one - it definitely works - though it is somewhat draft reliant and dependent on your synergy with your team.
Childs Play just used it to beat Tribe in NACL so I would expect to see an upsurge of roam Tonys.
And the SEMC mysteries continue…but in all honesty, Tony, like many other CC equipped heroes meant for carry or jungler roles, play great as captains. And many captains play great as CP carries provided you build appropriately. Tis the nature of flexible builds.
My issue with Captain ony is that in SoloQ, the likelyhood of a ony being useless is much higher than the likelyhood of someone like Ardan being useless. His A stun is delayed, his B can be missed and his C can screw over your own team more than the opposing team. I’m sure that many feel the same way. It’s hard to trust a Cap ony because he’s so unreliable.
I’ve tried. Let’ put it this way: early and mid game he can be a beast, but he is useless late game, mainly because you do zero damage with A and basics
You mean 30% bonus hp scaling? So 30% of item’s hp is added to the barrier, because his barrier would be covering a third of his health bar if it was flat out 30%>