Before saying anything, let me show you this.
47.4% Winrate (Adagio) - Buff
51.7% Winrate (Anka) - Nerf
53.1% Winrate (Cath) - Nerf
53% Winrate (Celeste) - Nerf
55.4% Winrate (Fortress) - Nerf
51% Winrate (Grace) - Nerf
47.9% Winrate (Grumpjaw) - Buff
50.7% Winrate (Gwen) - Change
45.5% Winrate (Kensei) - Buff
43.9% Winrate (Lance) - Buff
54.4% Winrate (Phinn) - Nerf
48.7% Winrate (Reim) - Buff
44.2% Winrate (Rona) - Buff
52.1% Winrate (Tony) - Nerf
48.4% Winrate (Varya) - Buff
49.4% Winrate (Vox) - Change
50% Winrate (Kinetic) - LMAO NO CHANGES F A M roke
There’s a clear pattern here. The balancing was correlates almost exactly with the global winrates we can find on VGPro. This isn’t necessarily a bad thing. Win rate is one way to see if something is strong, but that isn’t always the case.
I’m sure we can all agree that Adagio DID NOT need that buff. He’s already a very strong top laner.
I’m sure we can agree that Kinetic needs to be removed from the game. Or nerfed. She’s oppressive if played with a decent level of skill.
I disagree with a lot of these balance changes (particularly with Varya. She’s the only mid laner I can play and her late game was godly. Why did you buff it even further?). A lot of us players do. If the game is being balanced on pure winrates (which I hope to god it isn’t), this is going to be a rough ride for those of us who actually play the game (unlike the new balancing team).
Just wanted to throw this out there. IDK where it should go category wise but I wanted to avoid saltmine because I feel like this is important to point out.