Okay. So I just had the “pleasure” of playing a BR-match with two individuals holding the [EVIL] guild tag (spikeyy and tilweOverdose, not sure if genuine).
One of them died stupidly, and started shit-pinging me. So, of course, I showed my appreciation by going back to base and using skills there, to skip AFK-detection.
After the match, the LPQ-notification already awaits. Now, while this is working as intended, I never got “caught” before.
So I’m wondering whether AFK-detection is actually functional now, or whether I got trolled by toxic Devs whose downvotes count more.
I feel ya … the toxicity is unbearable these days. I rarely get a match of any sort where someone’s not toxic – I find myself having to actually FORCE myself to play these days. (I’m a guild leader and a team captain, so I try to set an example.)
While it’s true that every game has toxicity, the pool of non-toxic players in VG seems to have shrunk considerably in the past year. (Or maybe it’s that 5v5 created an influx of more toxic players, overwhelming the non-toxic contingent. Idk.)
All I do know is that SEMC has waited too long to address this very long standing issue, and it’s driving people away from the game.
That’s true for some of them, I’m sure, but most of them appear to play mainly on their normal “dev” accounts. I think that’s pretty cool, really, and it’s always fun to run into one of them in a match. (Except that time I got utterly wrecked by Adyendrus in a blitz, but we won’t go there.)
I don’t think any smurfs would be in the real company EVIL guild, though. That would kind of defeat the purpose of being “stealth” accounts.
The thing is: Carrying toxic idiots to victory also creates a culture of increased toxicity (at higher MMR), and serves as positive reinforcement on an individual basis at the same time.
If the result of someone acting like an asshole is that he gets what he wants (a victory, in this case) - why would he change his behaviour?