I am gonna first explain my perception of how this item should be then i will explain why i want it in the game:
- Description: When this item is purchased, the player is awarded gold and experience for killing a jungle creep. This implies that killing a jungle creep without this item will not give any gold or exp but the player can still get blue, red and treant buffs if he does. This also means that jungle camps no longer give ambient gold and exp for nearby allies.
- Cost: 600 gold
- Stats: Deals true damage to jungle creeps only and the same amount as stormguard banner.
Now the reason why i want this item:
The sidelanes meta is just screwed at this moment 9 games out 10 you see the same exact thing , your bot laner won his lane and your top laner is suffocating. Now i not gonna rant about it again since i already did multiple times but i am gonna explain why this item can help improve the state of the sidelanes meta. The biggest issue right now is that the jungler is just forced to hover over bot lane and mid lane and has basically no reason to go top side since there is nothing there for him to farm. On the first rotation his mid laner will take his cp buff and his doubles and the top side treant will be taken by either the enemy bot laner or jungler or if you're very lucky by your top laner.
So the jungler camping bot side means top laners are constantly under huge pressure and forced to surrender their healing treants and can't contest the enemy's treant since its a 1v2 situation. If played correctly bot laners have control over both healing treants so they get a gold and exp advantage over top laners and they eventually get a red buff when they hit an item spike and win their lane from their.
Adding this item will enable many options for junglers, it means top side jungle won't be completely wiped out by his own team all the time giving him the possibility to either farm it himself or invade the enemy's jungle. So the jungler can actually choose where he wants to be on the map he's not forced to camp bot lane and the bot laner is no longer guaranteed to have control over both healing treant so he won't get a gold and exp advantage without achieving anything. He' also not guaranteed a red buff once he hits an item spike and either kill the top laner with it or force him to surrender his turret. See what this means ? All the factors that makes bot lane a lane that will win 9 times out of 10 have been removed. This change means there will actually be a laning phase in the sidelanes, the lane is won based on how the game unfolds so it will be based on the laner that is more skilled and managed to out-trade his opponent or farm better and how the junglers decide to rotate around the map and what lanes they've DECIDED to apply pressure in. This also means players will need to step up their map awareness because the junglers can basically be anywhere on the map and it also makes aggressive junglers like koshka more relevant because they can actually invade and get to have both buffs. They later on can decide whether they should give a buff to one of his carries late game but not just give to him from minute 4 onwards
Now regarding the stats and the gold cost, i chose them to make it an item that just junglers should get at level 1. 600 gold means its cheap enough to buy at level 1 but not too cheap so that laners can get away with buying it. Also it just gives some clear speed to clear the jungle but no other stats than that so that again laners don't benefit from buying it.