Alright stop, hear me out. Early 2018 5v5 was published and everyone was like “oao finally more players oao finally 5v5” but most just started playing 5v5 all of a sudden, completely neglecting 3v3, that lead to many being way higher rank in 5v5 than 3v3. People in my guild are 5v5 rank 7, but 3v3 rank 4, so when they decide to play some 3v3,of course they are going to shave through the enemie.
Now the fix for this is simple, just make 5v5 rankings and 3v3 rankings intertwined, that’ll solve it, dunno if anything speaks against it.
New skin system(already 5 months old)is maddeningly p2w. People tried to defend smec, saying its easier for new players and that isn’t true, the old skin system was extremely easy to understand(I understood it when I was 9 years old, so newbies are by that logic fetuses) . People also said that we don’t need to waste time destroying cards hundreds of times, but smec could’ve just add a feature to destroy a specific amount of cards, that would have solved it. I really don’t see any positive side to the blueprint bullshit that’s going on, I want a dynasties Blackfeather, but I guess I have to get a blueprint chest and then hope that J get that one specific skin from over 40. Pathetic marketing trick.