I haven’t felt Inara was broken in either mode - I think she is going to be fairly well balanced on release.
Reim I haven’t seen played so am not sure about range I think still can outkite him but it will be interesting to see how it plays out.
Stopping CC feels great - on the rare time you achieve it. The point of the block nerfs was to create greater windows in which to engage, and to make positioning more important and impactful. A number of (particularly roam based) CC’s also got nerfed in terms of duration or their own cooldown and the lower CDR cap also reduces the availability of abilities.
TB I think is almost mandatory on WP heroes (its not quite absolutely must have, but it is definitely strong). This is more for the pierce than anything else given the respective increase in hero armour levels as compared to shield levels - which broadly holds back WP heroes from feeling too strong even with the new TB. I’m personally more concerned with the strength of CP heroes.
I didn’t notice SC being that impactful because its damage is now spaced over 4 seconds as opposed to being per second.
AS got a nerf and a buff - the overall damage from one hit is down which was needed because of the respective increases in hero armour levels - it was doing too much. The buff is that its cooldown changed from 1.5 seconds to 1 second which makes it more straightforward to use.