I’m not really pleased how that turn out. It introduced a currency, for the longest time until 3.7, was basically an intermediate that had barely any use except for SE skins which were unlikable for a good year or so.
I personally think Glory should be the only thing one should be able to collect to purchase anything in-game if it’s meant to be purchaseable via in-game currency.
ICE should be for exclusive bundles and chests as well early hero releases etc.
As for Essence, it was ok with the old card system, but now I think it’s better. Kind of make sense given that we have Blueprint Chests and a good way to slowly give free to play players skins. Also makes duplicates actually do something reasonable.
But back to Opals. I think this should be subbed out for Glory entirely. It’s hard to actually accumulate Opals efficiently unless you get lucky (or unlucky) and get duplicate drops for heroes in Chests or the jack pot.
I always feel a bit dissapointed when the Daily 6 hour chests just give me 2 Opals
Back when the LE skin drama happened, I think they should have just said they are sorry and just give the OG LE skin owners some ICE. It would hurt their pride a bit, but in the long run, I think the sales would have made up for it and we wouldn’t have clutter in the form of ‘not so nice for some’ LE recolours, the disparity between LE & SE skins, and no Opals.
I get SEMC was and is still is a start up, but you gotta bite the bullet sometimes.
Their decision making on the marketing and e-sport side is just sad and frustrating to see.
Short gameplay clips detailing their plays and abilities in a short manner, coupled with CiderHelm’s legendary voice would have been great as ads. Instead we get silly and ineffective as well as maybe expensive trailer of Reza beating up minions in an unrealistic manner that no way gives me the impression of showing off the game and the graphics capabilities of the iPhone. The add has more dislike than likes
E-sport wise, they jumped the gun way to early. Things should have started with the community stuff, then build up semi-pro community games, hosting them through the Vainglory Twitch channel. They did it a bit, but I feel the effort wasn’t fully there nor did they understand the commitment needed as well as creating a face for the company that the community can look up and talk to, which sadly have now left the company.
The could have done the price pool without real money at that time. Just give out reasonable amounts of Glory and ICE. The idea is to foster community’s own movement for e-sport and encouraging them.
When I first saw VIPL2 in SK Live (I don’t recall why I decided to watch at that time), an unexpected thought came to me that still rings clear today: “They’re going too fast.”
Fast forward a few years, everything e-sports came crashing down. Shattering the already shaky image most players had had ever since the LE shenanigans.
I could go on forever, but too summarise:
- Gameplay for 3v3 & 5v5 is solid, bar the occasional balance throwing everyone into a meta that is disliked.
- Marketing is rather poor. I think they should have had a financial planner and advisor that wasn’t enthralled by their dream of a mobile MOBA shaping and piorneering the mobile e-sports scene.
- They tried to please everyone, in the end, no one is pleased.
Sometimes, lines from two characters in a video I watched that was a Thomas the Tank Engine fan fiction suits the feeling of “Vainglory is dying” that some people are spouting non-stop.
Horwich (steam engine): “They were pioneers, every steam engine is. We’ve paved the way for the future.”
Basil (diesel engine): “And now there’s no place for you in it. That is what is known as a cruel irony.”
That said, I think Vainglory has a few more years down the line.
I do think that the constant “Vainglory is dying or dead” spouting is a annoying, and hastening the game’s own decline. It’s a ‘self-fulfilling prophecy’ one could say.
Hopefully, when the time comes for Vainglory to be laid to sleep, it goes out decently. Not with a bang, not with a whimper, but with a smile and a fondness that shall never be forgetten.
(P.S.: Hopefully a Switch port or mobile offline mode. I’d love that.)